#bourbonify-jekyll
##Description Simple boilerplate designed for creating Jekyll-based websites. Allows you to quickly start on your project without having to worry about some boring stuff.
By default there are included:
- Normalize.css, a modern alternative to CSS resets,
- Bourbon, a simple and lightweight mixin library for Sass,
- Neat, a lightweight and semantic grid framework for Sass and Bourbon,
- Gulp, task runner with several awesome plugins,
- jQuery, javascript library,
- svg4everybody.js, script allowing to use external SVG sprites in browser that do not support this feature.
- Make sure you have
git
,nodejs
,npm
andbower
installed, - Clone the repo (
git clone https://github.com/klapec/jekyll-bourbonify.git
or using a GUI git client) andcd
into it, - Run
npm install
, - First time after cloning the repo run
gulp build
to download and install all the assets and build jekyll. - Use
gulp
every time you want to start the local development environment.
There are few gulp tasks present in the gulpfile.
gulp build
– downloads dependencies (Normalize.css, Bourbon and Neat) using Bower, moves them toassets/src/stylesheets/vendors/
, renames Normalize so that it can be imported by Sass and then builds Jekyll,gulp
(default task) – builds all the assets (stylesheets, scripts, images and SVGs) and begins to watch all the files for changes. It will automatically re-run compilation of changed asset and reload the browser,gulp styles
– handles stylesheets compilation. Uses sass (ruby-sass) to compile Sass into CSS, autoprefixes all the needed vendor prefixes in your CSS files, minifies them and outputs the compiledmain.min.css
toassets/dist/stylesheets/
,gulp scripts
– handles JavaScript scripts. It first uses jshint to lint your scripts and check if there are any errors in them, it then concatenates all your scripts into a single file (decreasing HTTP request for performance reasons) and minifies it usinguglify
,gulp vendorScripts
– does pretty much the same as the task above. It handles vendor scripts (fromassets/src/scripts/vendors/
) but it doesn't run them through linting – we are assuming that those 3rd party scripts were written properly,gulp images
– optimizes your images. Uses imagemin to shrink them in size while not losing too much of quality,gulp svg
– does pretty much the same except for your SVG files. The difference is that it automatically compiles them into a singlesprite.svg
file (again, performance reasons). Each of your SVG files can be accessed then in your website easily by an ID of their original name, prefixed byicon-
. Read more about this technique on CSS-Tricks,- there's also a series of tasks that automatically inject paths to relevant assets into the
default.html
layout file. This is necessary because we are changing compiled assets' filenames each time they're rebuilt by appending a new revision hash. And because of this, we can use better browser caching (if the server is correctly set up).
├── _includes
│ ├── footer.html
│ └── header.html
├── _layouts
│ ├── default.html
│ ├── page.html
│ └── post.html
├── _posts
│ ├── 2014-09-08-sample-post-1.md
│ └── 2014-09-11-sample-post-2.md
├── assets
│ ├── dist
│ ├── scripts
│ │ ├── main-d41d8cd9.min.js
│ │ └── vendors-6cead6a5.min.js
│ └── stylesheets
│ │ └── main-92a05f0c.min.css
│ └── src
│ │ ├── images
│ │ ├── scripts
│ │ │ ├── vendors
│ │ │ │ └── svg4everybody.js
│ │ │ └── main.js
│ │ ├── stylesheets
│ │ │ ├── base
│ │ │ │ ├── _base.scss
│ │ │ │ ├── _settings.scss
│ │ │ │ └── _typography.scss
│ │ │ ├── components
│ │ │ │ ├── _lists.scss
│ │ │ │ ├── _post.scss
│ │ │ │ └── _posts-list.scss
│ │ │ ├── pages
│ │ │ ├── partials
│ │ │ │ ├── _footer.scss
│ │ │ │ ├── _global.scss
│ │ │ │ └── _header.scss
│ │ │ ├── themes
│ │ │ ├── utils
│ │ │ ├── vendors
│ │ │ └── main.scss
│ │ └── svg
├── LICENSE
├── README.md
├── _config.yml
├── bower.json
├── favicon-192x192.png
├── favicon.ico
├── feed.xml
├── gulpfile.js
├── index.html
├── package.json
├── sample-page.md
└── test-page.md