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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. Dates are displayed in UTC.

7 September 2022

  • Packages updated 1bb92f5
  • Added auto-changelog dependency ff1f4a5
  • Bump terser from 5.10.0 to 5.14.2 e723078
  • Changed: Single scss file with all variables 5a64272
  • Added: Auto changelog configuration 557cdab
  • Changed: Accepting proper values to css color fields b077a01
  • Changed: Search bar at the bottom of the object tree header d2f3093
  • Documentation updated 2edddca
  • Added: New Action: Collapse all nodes in the tree 039a779
  • Added: Object tree root node bc03092
  • Bump nanoid from 3.1.30 to 3.3.2 fc92aa3
  • Bump minimist from 1.2.5 to 1.2.6 4f9b0b8
  • Audo changelog version ignoring some patterns c514210
  • Fixed: Pseudo-leaf objects (like BitmapText) was throwing an error when collapsing/expanding e7be0f9
  • Changed: Editable angle property 5f05c27
  • Added: BitmapText.text property 8db1ef7
  • Added: Text.fill property 8c7051e

19 April 2022

  • Added: Toggle game paused action ed9a067
  • Added: pass throu action 322ccda
  • Changed: only action handlers are now affected by toggling its visibility 9d2cec0
  • Added: pass thru toolbar button 2772ebf
  • smaller margins between action buttons 0f24032
  • Fixed: scene selection when trying to select ui items 2df667f

19 April 2022

  • closes #28 #28
  • Added support to text drop shadow 33842b6
  • Added more text properties d706b9b
  • Added support to text stroke 7ae3b54
  • readme updated f74e17d
  • Particles doesn't generate nodes inside Object Tree 9b213e6
  • Bump follow-redirects from 1.14.6 to 1.14.8 66da608
  • readme updated 8e02066
  • cleaning selection when object tree is refreshed 1e92a60
  • added unecessary files/folders to .npmignore f9078c3
  • saving locked objects path by default a13a699
  • added select parent shortcut c584324

15 December 2021

  • refresh object tree button fc81454

15 December 2021

  • closed #10, closes #11 #10 #11
  • dedicated object to setup actions 3962fac
  • updating lock object button state on selection changed 939c3ca
  • support to inspector title options 1f279cc
  • saving locked objects path 71e8a2e
  • added toggle lock selection 419d9cc
  • optional save locked objects 1d6fb05
  • select parent 348f00e
  • lock button styles ab47838
  • PanelSide renamed to Side fdd6dd4
  • added more entries to npmignore 6afadc9
  • object tree actions documentation 59e4de3

13 December 2021

12 December 2021

  • code linted! 5538b90
  • packages updated 0e3991a
  • packages updated 34237d7
  • npm audit fix 724d6f6
  • removed old code from scene view (except for reference image) b6b4bfe
  • preferences refactory: Preferences more flexible get/set 74d36ce
  • help screen 1b00c68
  • gizmos interface e860d45
  • added popup container 33a0c75
  • preferences refactory: removed old preferences class 6131814
  • component tags moved to their definitions 8c89e6b
  • removed some TODOs and some unused classes 03eadab
  • game parent as a separated element 6c3e252
  • global selection + scale fixes 5ce5d8d
  • Reame updated with images 1ba95a0
  • added popup 9ceca6a
  • multiple reference images 09c6474
  • refactoring plugin config d1cec7a
  • scaling without changing pivot (WIP) 04a16e0
  • scaling from bottom right corner 9d06b7b
  • added readme file c9b47b0
  • selection being handled cbd1ad0
  • showing hit area f9664a9
  • starting rotation handling fb65d2f
  • toggle panels visibility 0194699
  • selection object affaed2
  • game resize handles 4651fe6
  • added all hit area snapshot 705beed
  • gizmos, snap and guides prefs 8ffa737
  • reference image controller c2df59c
  • selection handler got more powerful 9276c07
  • scaling without changing pivot (WIP) fa959c6
  • added reference image group 09f71d3
  • horizontal scale (WIP) 6d9a1c2
  • preferences refactory: moved action initialization to editor b7fded3
  • hack to make groups work fcbf6b5
  • isolating transformations into a dedicated class a7a46ea
  • scene stuff moved to scene view b5ce7bd
  • all scale handlers fb829aa
  • loading, applying & saving image filters e05f1dd
  • sizes template styles 0b4d7cd
  • saving size template index 45ea449
  • added responsive group a2a042a
  • scale gizmos b39af9e
  • preferences refactory: added preferences model fd35bff
  • more filters to reference image 3b48911
  • fixed worldScale with globalScale 7b428d1
  • responsive size preference 562ab1d
  • fixed: pivot position 20d2391
  • added action view df2beb3
  • toggle orientation button e15cfff
  • anchor gizmo dd20eb3
  • proportional scaling with ctrl; center scale with alt 9b8fddd
  • better scale calculation e1a4f22
  • returning properties to object ebdb1df
  • gizmos cursors 50c24d8
  • using classList.addOrRemove method b2da3f4
  • preferences refactory: added PreferencesUtil 00eb493
  • reference image panel alpha/saturation option view d7c0c9f
  • reference image enable d5a2f54
  • tooltips bd7adbf
  • templates options bc41a9c
  • update method; gizmo redraw 5cbf589
  • tranform from game to area 965ce85
  • resize handlers moved b1fcfe5
  • saving responsive size 4a3c715
  • selection transform from html to canvas a76d635
  • all corners scale 3a13d81
  • preferences refactory: persistent and volatile data ccc7d79
  • image panel state 000c111
  • group scaling 5181d8f
  • no cache for gizmo (see what happens) aa1010f
  • centralized scale with alt 7d8192e
  • rotation disabled b5bcddd
  • fixed: key bindings for movement were not set 02d1b4d
  • added selection and selectino area b9ff468
  • keeping reference image state ab89165
  • removed references to old reference image panel bc1c7d3
  • saving/recovering game scale mode ae421f1
  • rotation respecting mouse position 5ec84b2
  • horizontal scaling a8cc4ab
  • zoom reset 556f6c0
  • properly detecting a point inside game c15c0a1
  • avoid scale handlers input on move bd4ca20
  • ReferenceImagePanel renamed to ReferenceImageOptions f4410f8
  • responsive class size 3790c0d
  • scaling more precise cf5410d
  • selection view renamed to gizmo ac5d210
  • fixed: gizmos visibility 149e633
  • selection changes c615d9a
  • added index.scss 7318900
  • using requestAnimationFrame 9749840
  • different game scale 6e9da7a
  • added strict actions cc1e668
  • object tree focus the selected object when clearing the filter 7f00781
  • zoom calculation back to width/height instead of scale 545257b
  • lint b6a4e65
  • move/scale history 47a90ed
  • added responsive parameter to referenceImageUrl method b34b4a7
  • delta calculation simplified d80f5b3
  • fixed: object tree nodes 6dd4d04
  • scaling proportionally with ctrl 1a79b82
  • fixed NPEs on selection area 0d4d45d
  • unselecting with ESC was not trully unselecting 282936f
  • scale and moving scale fixed 85c9b68
  • selection gizmo starts deselected 5388921
  • fixed: properties were not being updated when chenged from inspector 583f7c1
  • removing interval on disable 81acf95
  • edit button fixed 3059572
  • zoom icon changed 0da759c
  • actions update 17eccc9
  • readme fixes 7e70c51
  • reference image panel moved to actions 32f6726
  • reference image updated 3e5c5a4
  • reference images can be edited 3cff3f7
  • scaling more precise bae5b62

2 October 2021

28 September 2021

  • zoom with shortcuts 6bb39c1
  • added game catainer (fixed issue with view) ae94fc1
  • panning with mouse middle button drag e6f210e
  • zoom actions 49f84d3
  • added prepublishOnly script 49903d7
  • zoom fix 38e0b99
  • avoid using pointers that are not the main one on scene view 4ee5ca3

25 September 2021

  • scene view enabling 6f7462c
  • handling scheduled events inside Data 69c566e
  • added example project b5fcbec
  • content scrollable cdb3c96
  • processing scss styles 0a5cc71
  • initial config ef409c0
  • added basic font b4d1a6b
  • removed all files 5e81d27
  • enabling actions again 8e51579
  • scoped css dc12425
  • editor window finally renamed to something useful f9ee73e
  • added editor window 9bdcaca
  • using html custom components 5076792
  • reference image action / alpha b9216ab
  • all tag names into a single file to minimize inter dependency between classes 079cf51
  • property editor flow be3a27a
  • bitmap text editor c8ac759
  • scale handler 7e7f069
  • letting editor setup its initial inspector data ffb9e12
  • added selection object 9aa75be
  • scaling from the bottom right corner dee36f4
  • npm ignore updated a680096
  • splitting files a8819b2
  • added build script aa95574
  • object tree item content ce2fb3f
  • selecting objects from tree 06011c2
  • todo updated fd5af1f
  • resize handle 81f0b37
  • property editor internal value generalized 5ee6ac2
  • search field 9dd2fa0
  • better way to map inspectable display object types 3c5579c
  • reference image 8e51645
  • scripts updated c37bca4
  • enabling editor view 768d8e1
  • added generic panel 2bc552a
  • object tree toolbar f7e5449
  • layout 326096c
  • passing plugin config to initializers 1358940
  • two-way binding e01ed6c
  • added disabled button a410034
  • starting selection 2a68804
  • rotation handler and gizmos 93fac42
  • added rect property editor 445ec4a
  • added boolean property parser ffebe3c
  • stating rotation implementation 0dc8878
  • editor changes being reflected into the inspector 533e5fc
  • added inspector properties 7adf953
  • styles changed 0f89dc5
  • toggle reference image 8e42b54
  • snap to int 09e035d
  • exapnding all parents of a selected tree node 75214df
  • copying property to clipboard 8c62718
  • several real-world changes 2d998ff
    • phaser-data renamed to phaser-meta 9e31101
  • added editor model e7e7a25
  • added number and alpha property editor bff4587
  • added undo action 047bc8f
  • toggle gizmos 4a6bb2d
  • inspector data documentation ac46882
  • data signals joined 0e0e11e
  • object tree inspector as a inspector 78bc0bd
  • properties inspector as a inspector b819084
  • added text editor 6ea4916
  • removed circular dependency 0b65e3e
  • data moved to editor f86453a
  • move objects with keyboard da65fe8
  • properties for the selected object path 2e96827
  • inspector-data (former properties-editors) moved to editor 5c20468
  • drawing scaling knobs 01107bc
  • property row styles 65db0a0
  • collapse/expand tree-node 5df3220
  • pivot vs anchor examples f46a15d
  • toggle guides a99734a
  • added object tree model af00bed
  • added button and toolbar 7641d21
  • added history 2e5b1d1
  • selection code cleanup 2835fc6
  • added drag util d4cf7e7
  • added actions constants ea49337
  • action containers 14747f6
  • property groups 0547509
  • enabling actions 28f67f1
  • tree-item renamed to tree-node 6b3c5c6
  • editors for text and sprite 79b69ce
  • added button with states 8efd43c
  • saving preferences 4d8158b
  • reference image fix 46372af
  • snapping the current position when enabling it 2a96301
  • added todo file b59778c
  • enabling/disabling editor e384c7e
    • history.holdEntry renamed to prepare 3e0bac4
  • undoing things made in the inspector 10b947c
  • model inside tree-node 158baa0
  • renaming object tree objects 9b4ec9a
  • added editor view 0b2b5b2
  • added generic inspector 96da17d
  • starting scaling from sides e60ff92
  • added bounds inspector 794a741
  • disabled ui button calling main ui d1d24d5
  • added point property editor 3b43ef7
  • selectable button c1f5a4b
  • selectable action 47fec0f
  • added widget package daa2937
  • starting scaling feature 6190495
  • using custom components 5b68b8e
  • editor changed to editor-view 57d7d29
  • added action class 1a8ac5c
  • some styles 67a5a62
  • added plugin and stage 84ab36e
  • renaming objects in the inspector also rename them in the tree e025f86
  • scheduled changes on editor 92b9b01
  • fixed typo on the names of the elements 8871a7c
  • starting properties panel 9ae9558
  • filtering elements a56cf63
  • saving/loading panels size 55dd5fd
  • propertyId changed to fieldId a273ea0
  • edit button 59e5ecb
  • holdable actions + actions only can ocurr inside game container 458db69
  • ui package renamed to editor 3451439
  • DataOrigin instead of loose integers e47a90d
  • selecting objects in the tree also selects in the scene d07ae22
  • added properties panel widget 2dd66f5
  • saving json version of properties on history 5ea74d4
  • editor renamed to scene e443bec
  • added snippet for element creation 24cd0e0
  • fixed: game input was locked after disabling editor 833e87e
  • inserting head at plugin startup 51d78d4
  • history moved to editor 10aa89a
  • invisible elements in the tree are grayed out 4b883c6
  • inspector with overflow 5bb7ab4
  • preferences moved to editor 00f72aa
  • added collapse icon to tree node 8b8ccc2
  • consecutive click on a selection 4b91032
  • expand / collapse all with alt key 0d494df
  • dragging after a threshold 826acf8
  • selection movement c35c8d1
  • updating events 8144443
  • added plugin config c8eb8f7
  • selecting on mouse down 4964c69
  • children can be ignored 5eea00a
  • code cleanup 7766e47
  • fixed: tree view was scrolling to a node every time 58aa8ae
  • EditorWindow show/init split 1792d4a
  • property editor readonly style 3fdd7e0
  • scaling from sides a151fb4
  • example changed with better options 8af844e
  • scroll to selection 8efa7cc
  • scaling cursors c2a3c28
  • added scaler stop position d8e6e2b
  • rotation larger area 13ac338
  • added example grid c4d5e75
  • using contructor names for objects 138b488
  • added clearPrefs to PluginConfig d9bfbe4
  • rotation handle disabled (incomplete) 2c09f2a
  • removed some comments 588aeff
  • removed draw transform pivot 504142d
  • added Container type 254d214
  • using world scale to move objects in the scene 94d3948
  • single script execution for dev/example 2a10db3
  • drawing original pivot when scaling 234fca4
  • selection keeps the selected object 47fe449
  • no margin on nodes when filtering 0783a02
  • scale history f5f6d1b
  • added on data changed inside inspector listener on editor 34f81dc
  • inverse scale bb5a181
  • making sure the game still runs when unfocused 788c02e
  • ref image setup 820a6c1
  • history changing Data 609697d
  • selecting objects in the scene also selects in the tree 00cbfc1
  • point passing its data to its fields 3e70e9c
  • string and boolean property editors now parse data object 9c956fa
  • dragging after a selection 4e3fcec
  • package json updated d71f119
  • showing editor at startup 18a25c2
  • panels and inspectors scrolls 69b5c1c
  • added class for properties with children 4b9e095
  • actions moved to core 4a4c9d7
  • TODO updated 2c68281
  • scale knob changed to squares 7fe520f
  • corner scale 182f408
  • styles renamed b7b6d11
  • added a new way of instantiation d749a7c
  • added core package 958eef5
  • toggle gizmos shortcut changed to alt key 1057e21
  • todo updated 99156f1
  • skipping invisible objects f084281
  • added point editor for pivot and anchor cc4ff88
  • avoiding actions on input fields b13ab11
  • added field label to inspector title 4f6ea83
  • skipping objects with __skip property set 77da00d
  • added object name to tree item, if any fa4566a
  • point editor fix 40d8cfa
  • toggle gizmos shortcut changed to shift key again d31aa62
  • saving PropertyInspectionData on editor cfbabc1
  • todo updated 2372ee2
  • scene changed scene-view b8a48c0
  • todo updated ae808db
  • todo updated 198ccc4
  • point property editor fix 8919525
  • anchor step def2c7a
  • fixed action bug 311829b

21 December 2020

  • getting game width instead of parent bounds ddd8054

10 December 2020

  • fixed: definition for DisplayObject 1dcccd6

3 December 2020

3 December 2020

v0.0.2

3 December 2020

  • initial selection and dnd implementation 5209619
  • added properties panel 9b102d1
  • added editor container 79c1388
  • added intial classes 509ab06
  • added configuration, licence and readme files 48f1089
  • added dependencies f9ea67f
  • keyboard input b059889
  • packages updated 19be20d
  • pivot and anchor drawing fixed 644ae1a
  • initial commit a09b70d
  • right order for the panel and editor 19990a4
  • using parent scale (?) to position objects 84a6f30
  • added rollup config file 7a1d609
  • panel renamed to menu 58e31d9
  • selection updated when game size changes 62ce575
  • updating only position in properties panel 783d456
  • readme updated 6297030