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Compress and embed static files and assets into Go binaries and access them with a virtual file system in production

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stuffbin

stuffbin is a utility + package to compress and embed static files and assets into Go binaries for distribution. It supports falling back to the local file system when no embedded assets are available, for instance, in development mode. stuffbin is inspired by zgok but is simpler and has better abstractions.

stuffbin vs. Go 1.16 embed

Go 1.16 introduced the //go:embed directive that allows embedding of files into Go binaries without any external utilities. stuffbin offers a few key advantages over native embedding in its current form.

  • All files are ZIP compressed.
  • Custom path aliases (eg: embed /home/local/path/file.txt as /app/file.txt).
  • Dynamically embed files instead of static //go:embed directives.
  • Embed parent directories, sub-directories, and arbitrary paths (eg: ../../path). Go embed does not permit embedding of files outside of a .go file's directory. This makes it difficult for programs structured in a cmd directory to embed files outside it.
  • Better filesystem abstraction for virtual filesystem manipulation, including merging.

How does it work?

stuffbin

stuffbin compresses and embeds arbitrary files to the end of Go binaries. This does not affect the normal execution of the binary as the compressed data that is appended beyond the binary's original size is simply ignored by the operating system. When a stuffed application is executed, stuffbin reads the compressed bytes from self (the executable), uncompresses the files on the fly into an in-memory filesystem, and provides a FileSystem interface to access them. This enables Go applications that have external file dependencies to be shipped a single fat binary, commonly, web applications that have static file and template dependencies.

  • Built in ZIP compression
  • A virtual filesystem abstraction to access embedded files
  • Add static assets from nested directories recursively
  • Re-path files and whole directories with the :suffix format, eg: ../my/original/file.txt:/my/virtual/file.txt and /my/nested/dir:/virtual/dir
  • Template parsing helper similar to template.ParseGlob() to parse templates from the virtual filesystem
  • Launch an http.FileServer for serving static files
  • Gracefully failover to the local file system in the absence of embedded assets
  • CLI to stuff, unstuff and extract, and list stuffed files in binaries

Installation

go install github.com/knadh/stuffbin/...@latest

Homebrew

For macOS/Linux users, you can install via brew

$ brew install stuffbin

Usage

Stuffing and embedding

# -a, -in, and -out params followed by the paths of files to embed.
# To normalize paths, aliases can be suffixed with a colon.
stuffbin -a stuff -in /path/to/exe -out /path/to/new.exe \
    static/file1.css static/file2.pdf /somewhere/else/file3.txt:/static/file3.txt

List files in a stuffed binary

stuffbin -a id -in /path/to/new/exe

Extract stuffed files from a binary

stuffbin -a unstuff -in /path/to/new/exe -out assets.zip

In the application

To test this, cd into ./mock and run go run mock.go

package main

import (
	"fmt"
	"log"
	"net/http"
	"os"

	"github.com/knadh/stuffbin"
)

func main() {
	// Get self executable path.
	path, err := os.Executable()
	if err != nil {
		log.Fatalf("error getting executable path: %v", err)
	}
	// Read stuffed data from self.
	fs, err := stuffbin.UnStuff(path)
	if err != nil {
		// Binary is unstuffed or is running in dev mode.
		// Can halt here or fall back to the local filesystem.
		if err == stuffbin.ErrNoID {
			// First argument is to the root to mount the files in the FileSystem
			// and the rest of the arguments are paths to embed.
			fs, err = stuffbin.NewLocalFS("/",
				"./", "bar.txt:/virtual/path/bar.txt")
			if err != nil {
				log.Fatalf("error falling back to local filesystem: %v", err)
			}
		} else {
			log.Fatalf("error reading stuffed binary: %v", err)
		}
	}

	fmt.Println("loaded files", fs.List())
	// Read the file 'foo'.
	f, err := fs.Get("foo.txt")
	if err != nil {
		log.Fatalf("error reading foo.txt: %v", err)
	}
	log.Println("foo.txt =", string(f.ReadBytes()))

	// Read the file 'bar'.
	f, err = fs.Get("/virtual/path/bar.txt")
	if err != nil {
		log.Fatalf("error reading /virtual/path/bar.txt: %v", err)
	}
	log.Println("/virtual/path/bar.txt =", string(f.ReadBytes()))

	fmt.Println("stuffed files:")
	for _, f := range fs.List() {
		fmt.Println("\t", f)
	}

	// Compile templates with the helpers:
	// err, tpl := stuffbin.ParseTemplatesGlob(nil, fs, "/templates/*.html")
	//
	// Template func map.
	// mp := map[string]interface{}{
	// 	"Foo": func() string {
	// 		return "func"
	// 	},
	// }
	// err, tpl := stuffbin.ParseTemplates(mp, fs, "/templates/index.html", "/templates/hello.html")

	// Expose an HTTP file server.
	// Try http://localhost:8000/static/foo.txt
	// Try http://localhost:8000/static/virtual/path/bar.txt
	// Try http://localhost:8000/static/subdir/baz.txt
	http.Handle("/static/", http.StripPrefix("/static/", fs.FileServer()))
	log.Println("listening on :8000")
	http.ListenAndServe(":8000", nil)
}

License

Licensed under the MIT License.

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Compress and embed static files and assets into Go binaries and access them with a virtual file system in production

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