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NEW: Add Horizontal "Mask helper" function to Halo section to exploit full mask brightness
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NEW: Add "RGXB" mask Presets
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NEW: Add an option to show simple test patterns
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NEW: Convergence: allow to offset it more and blurring more near borders
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NEW: Allow the choice betweeb FXAA and ddt-xbr-lv1
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NEW: Add dot crawl emulation
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NEW: Allow to zoom/shift fg/bg image when Rotate/flip is set to auto
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NEW: RF noise: add a more sparkling "Snow noise" option, old one renamed to "Uniform noise"
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NEW: RF noise: allow to move it before or after "blur/glow" stage.
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CHANGE: Presets tuning
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CHANGE: Slightly improved Halo blur quality
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CHANGE: Global zoom is auto disabled when integer scaling is enabled
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CHANGE: Better looking spot function
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CHANGE: Removed bezel "Inner Zoom" parameter, "Frame Zoom" parameter renamed as "Frame Alignment"
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FIX: Do not consider flipped titles as "rotated"
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FIX: Fixed common "blurs" aspect ratio
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FIX: Fix override content aspect options when neither ambient light nor bg/fg images are used
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FIX: Spot: corrected spot placament for 90 and 270 rotated titles
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FIX: Correct reflection area shade placements for 270 deg. rotated titles
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PERF: Refactored shader passes to gain speed, previously saved full presets need to be remade, sorry.
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PERF: Big speedup to FXAA code by just removing unused search loop.
Performance went up by almost 4% on my haswell with my standard tests.