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@kokoko3k kokoko3k released this 28 Oct 08:50
· 139 commits to main since this release
  • NEW: Add Horizontal "Mask helper" function to Halo section to exploit full mask brightness

  • NEW: Add "RGXB" mask Presets

  • NEW: Add an option to show simple test patterns

  • NEW: Convergence: allow to offset it more and blurring more near borders

  • NEW: Allow the choice betweeb FXAA and ddt-xbr-lv1

  • NEW: Add dot crawl emulation

  • NEW: Allow to zoom/shift fg/bg image when Rotate/flip is set to auto

  • NEW: RF noise: add a more sparkling "Snow noise" option, old one renamed to "Uniform noise"

  • NEW: RF noise: allow to move it before or after "blur/glow" stage.

  • CHANGE: Presets tuning

  • CHANGE: Slightly improved Halo blur quality

  • CHANGE: Global zoom is auto disabled when integer scaling is enabled

  • CHANGE: Better looking spot function

  • CHANGE: Removed bezel "Inner Zoom" parameter, "Frame Zoom" parameter renamed as "Frame Alignment"

  • FIX: Do not consider flipped titles as "rotated"

  • FIX: Fixed common "blurs" aspect ratio

  • FIX: Fix override content aspect options when neither ambient light nor bg/fg images are used

  • FIX: Spot: corrected spot placament for 90 and 270 rotated titles

  • FIX: Correct reflection area shade placements for 270 deg. rotated titles

  • PERF: Refactored shader passes to gain speed, previously saved full presets need to be remade, sorry.

  • PERF: Big speedup to FXAA code by just removing unused search loop.

Performance went up by almost 4% on my haswell with my standard tests.