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Fix position jitter when flip enabled false
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Rather than disabling the exiting updates when flipEnabled is false I've updated to translate and set scale to an absolute value on the new transform.

This appears to solve the jitter and work otherwise the same as the existing method.
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MadeByMike authored Oct 30, 2023
1 parent 963119f commit eeca597
Showing 1 changed file with 12 additions and 19 deletions.
31 changes: 12 additions & 19 deletions src/shapes/Transformer.ts
Original file line number Diff line number Diff line change
Expand Up @@ -973,7 +973,6 @@ export class Transformer extends Group {
return;
}

const allowNegativeScale = this.flipEnabled();
var t = new Transform();
t.rotate(Konva.getAngle(this.rotation()));
if (
Expand All @@ -991,10 +990,6 @@ export class Transformer extends Group {
this._movingAnchorName = this._movingAnchorName.replace('left', 'right');
this._anchorDragOffset.x -= offset.x;
this._anchorDragOffset.y -= offset.y;
if (!allowNegativeScale) {
this.update();
return;
}
} else if (
this._movingAnchorName &&
newAttrs.width < 0 &&
Expand All @@ -1008,10 +1003,6 @@ export class Transformer extends Group {
this._anchorDragOffset.x -= offset.x;
this._anchorDragOffset.y -= offset.y;
newAttrs.width += this.padding() * 2;
if (!allowNegativeScale) {
this.update();
return;
}
}
if (
this._movingAnchorName &&
Expand All @@ -1028,10 +1019,6 @@ export class Transformer extends Group {
this._anchorDragOffset.x -= offset.x;
this._anchorDragOffset.y -= offset.y;
newAttrs.height += this.padding() * 2;
if (!allowNegativeScale) {
this.update();
return;
}
} else if (
this._movingAnchorName &&
newAttrs.height < 0 &&
Expand All @@ -1045,10 +1032,6 @@ export class Transformer extends Group {
this._anchorDragOffset.x -= offset.x;
this._anchorDragOffset.y -= offset.y;
newAttrs.height += this.padding() * 2;
if (!allowNegativeScale) {
this.update();
return;
}
}

if (this.boundBoxFunc()) {
Expand All @@ -1073,9 +1056,19 @@ export class Transformer extends Group {
oldTr.scale(oldAttrs.width / baseSize, oldAttrs.height / baseSize);

const newTr = new Transform();
newTr.translate(newAttrs.x, newAttrs.y);
newTr.rotate(newAttrs.rotation);
newTr.scale(newAttrs.width / baseSize, newAttrs.height / baseSize);
const newScaleX = newAttrs.width / baseSize;
const newScaleY = newAttrs.height / baseSize;
if (this.flipEnabled() === false) {
newTr.translate(
newAttrs.x + (newAttrs.width < 0 ? newAttrs.width : 0),
newAttrs.y + (newAttrs.height < 0 ? newAttrs.height : 0)
);
newTr.scale(Math.abs(newScaleX), Math.abs(newScaleY));
} else {
newTr.translate(newAttrs.x, newAttrs.y);
newTr.scale(newScaleX, newScaleY);
}

// now lets think we had [old transform] and n ow we have [new transform]
// Now, the questions is: how can we transform "parent" to go from [old transform] into [new transform]
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