Skip to content
Sebastian Staudt edited this page Dec 30, 2016 · 3 revisions

Why does GoldSrcServer#rconAuth() always return true?

GoldSrc's RCON implementation doesn't allow to authenticate a whole "session", because it's based on UDP. That's why every single request using rconExec() is authenticated itself. rconAuth() just stores the password for the corresponding server object for further reference. It returns true to have a common interface for both GoldSrcServer and SourceServer.

Source in contrast uses TCP for RCON. Therefore SourceServer#rconAuth() can be used to authenticate a whole session of RCON requests, without the need to store the password anywhere.

Do you plan to support Steam Community stats for game XYZ?

I'll always try to support as many games as possible, usually all of Valve's games are supported soon after their release. Most of the other games don't come with their own specific stats. Achievements are always supported, though. If you want a game to have stats support in Steam Condenser feel free to open up an issue or even better contribute the specific code.

Will there be support for leaderboards?

Yes, definitely. The implementation is currently work-in-progress in the leaderboards branch.