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Realistic border generation on a given heightmap using Voronoi diagrams and Dijkstra pathfinding

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Realistic border generation on a given heightmap

Generates realistic borders using the slightly modified naive algorithm for voronoi diagram. Map traversing is done by using a single Dijkstra algorithm, which starts with having each capital in its priority queue.

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Realistic border generation on a given heightmap using Voronoi diagrams and Dijkstra pathfinding

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