-
current latest version: v10.x
-
for iOS SDK < 4, use react-native-fcm@6.2.3 (v6.x is still compatible with Firebase SDK v4)
-
for RN < 0.40.0, use react-native-fcm@2.5.6
-
for RN < 0.33.0, use react-native-fcm@1.1.0
-
for RN < 0.30.0, use react-native-fcm@1.0.15
-
local notification is not only available in V1
-
An example working project is available at: https://github.com/evollu/react-native-fcm/tree/master/Examples/simple-fcm-client
-
DO NOT change Android targetSdkVersion >= 26. The notification won't show up because of notification channel requirement. If you have to upgrade, you can use sdk-26 branch and post feedback on here
- Run
npm install react-native-fcm --save
- Link libraries Note: the auto link doesn't work with xcworkspace so CocoaPods user needs to do manual linking
In firebase console, you can:
- for Android: download
google-services.json
file and place it inandroid/app
directory - for iOS: download
GoogleService-Info.plist
file and place it in/ios/your-project-name
directory (next to yourInfo.plist
)
Make sure you have certificates setup by following https://firebase.google.com/docs/cloud-messaging/ios/certs
- As
react-native link
sometimes has glitches, make sure you have this line added
- Edit
android/build.gradle
:
dependencies {
classpath 'com.android.tools.build:gradle:2.0.0'
+ classpath 'com.google.gms:google-services:3.0.0'
- Edit
android/app/build.gradle
. Add at the bottom of the file:
apply plugin: "com.android.application"
...
+ apply plugin: 'com.google.gms.google-services'
- Edit
android/app/src/main/AndroidManifest.xml
:
<application
...
android:theme="@style/AppTheme">
+ <meta-data android:name="com.google.firebase.messaging.default_notification_icon" android:resource="@mipmap/ic_notif"/>
+ <service android:name="com.evollu.react.fcm.MessagingService" android:enabled="true" android:exported="true">
+ <intent-filter>
+ <action android:name="com.google.firebase.MESSAGING_EVENT"/>
+ </intent-filter>
+ </service>
+ <service android:name="com.evollu.react.fcm.InstanceIdService" android:exported="false">
+ <intent-filter>
+ <action android:name="com.google.firebase.INSTANCE_ID_EVENT"/>
+ </intent-filter>
+ </service>
...
- Edit
{YOUR_MAIN_PROJECT}/app/build.gradle
:
dependencies {
+ compile project(':react-native-fcm')
+ compile 'com.google.firebase:firebase-core:10.0.1' //this decides your firebase SDK version
compile fileTree(dir: "libs", include: ["*.jar"])
compile "com.android.support:appcompat-v7:23.0.1"
compile "com.facebook.react:react-native:+" // From node_modules
}
- Edit
android/settings.gradle
...
+ include ':react-native-fcm'
+ project(':react-native-fcm').projectDir = new File(rootProject.projectDir, '../node_modules/react-native-fcm/android')
include ':app'
To allow android to respond to click_action
, you need to define Activities and filter on specific intent. Since all javascript is running in MainActivity, you can have MainActivity to handle actions:
Edit AndroidManifest.xml
:
<activity
android:name=".MainActivity"
android:label="@string/app_name"
android:windowSoftInputMode="adjustResize"
+ android:launchMode="singleTop"
android:configChanges="keyboard|keyboardHidden|orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
Notes:
launchMode="singleTop"
is to reuse MainActivity, you can usesingleTask
orsingleInstance
as well depend on your need. this link explains the behavior well- you if want to handle
click_action
you need to add custom intent-filter, check native android documentation
If you are using RN < 0.30.0 and react-native-fcm < 1.0.16, pass intent into package, edit MainActivity.java
:
- RN 0.28:
import com.facebook.react.ReactActivity;
+ import android.content.Intent;
public class MainActivity extends ReactActivity {
+ @Override
+ public void onNewIntent (Intent intent) {
+ super.onNewIntent(intent);
+ setIntent(intent);
+ }
NOTE: Verify that react-native links correctly in MainApplication.java
import android.app.application
...
+import com.evollu.react.fcm.FIRMessagingPackage;
....
@Override
protected List<ReactPackage> getPackages() {
return Arrays.<ReactPackage>asList(
new MainReactPackage(),
new VectorIconsPackage(),
+ new FIRMessagingPackage(),
new RNDeviceInfo(),
);
}
- RN <= 0.27:
import com.facebook.react.ReactActivity;
+ import android.content.Intent;
public class MainActivity extends ReactActivity {
+ @Override
+ protected void onNewIntent (Intent intent) {
+ super.onNewIntent(intent);
+ setIntent(intent);
+ }
Notes:
@Override
is added to update intent on notification click
Make sure you have Cocoapods version > 1.0
Configure the project:
cd ios && pod init
(In case of syntax errors, open YOURApp.xcodeproj/project.pbxproj
and fix them.)
Edit the newly created Podfile
:
# Pods for YOURAPP
+ pod 'Firebase/Messaging'
Install the Firebase/Messaging
pod:
pod install
NOTE: you don't need to enable use_frameworks!
. if you have to have use_frameworks!
make sure you don't have inherit! :search_paths
- Download the Firebase SDK framework from Integrate without CocoaPods.
- Import libraries, add Capabilities (background running and push notification), upload APNS and etc etc etc...
- Put frameworks under
ios/Frameworks
folder - Follow the
README
to link frameworks (Analytics+Messaging)
Edit AppDelegate.h
:
+ @import UserNotifications;
+
+ @interface AppDelegate : UIResponder <UIApplicationDelegate,UNUserNotificationCenterDelegate>
- @interface AppDelegate : UIResponder <UIApplicationDelegate>
Edit AppDelegate.m
:
+ #import "RNFIRMessaging.h"
//...
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
//...
+ [FIRApp configure];
+ [[UNUserNotificationCenter currentNotificationCenter] setDelegate:self];
return YES;
}
+
+ - (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler
+ {
+ [RNFIRMessaging willPresentNotification:notification withCompletionHandler:completionHandler];
+ }
+
+ #if defined(__IPHONE_11_0)
+ - (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void (^)(void))completionHandler
+ {
+ [RNFIRMessaging didReceiveNotificationResponse:response withCompletionHandler:completionHandler];
+ }
+ #else
+ - (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void(^)())completionHandler
+ {
+ [RNFIRMessaging didReceiveNotificationResponse:response withCompletionHandler:completionHandler];
+ }
+ #endif
+
+ //You can skip this method if you don't want to use local notification
+ -(void)application:(UIApplication *)application didReceiveLocalNotification:(UILocalNotification *)notification {
+ [RNFIRMessaging didReceiveLocalNotification:notification];
+ }
+
+ - (void)application:(UIApplication *)application didReceiveRemoteNotification:(nonnull NSDictionary *)userInfo fetchCompletionHandler:(nonnull void (^)(UIBackgroundFetchResult))completionHandler{
+ [RNFIRMessaging didReceiveRemoteNotification:userInfo fetchCompletionHandler:completionHandler];
+ }
- Select your project Capabilities and enable:
- Push Notifications
- Background Modes > Remote notifications.
This instruction assumes that you have FirebaseAppDelegateProxyEnabled=YES (default) so that Firebase will hook on push notification registration events. If you turn this flag off, you will be on your own to manage APNS tokens and link with Firebase token.
NOTE: local notification does NOT have any dependency on FCM library but you still need to include Firebase to compile. If there are enough demand to use this functionality alone, I will separate it out into another repo
No change required
Edit AndroidManifest.xml
<uses-permission android:name="android.permission.INTERNET" />
+ <uses-permission android:name="android.permission.RECEIVE_BOOT_COMPLETED" />
+ <uses-permission android:name="android.permission.VIBRATE" />
<application
+ <receiver android:name="com.evollu.react.fcm.FIRLocalMessagingPublisher"/>
+ <receiver android:enabled="true" android:exported="true" android:name="com.evollu.react.fcm.FIRSystemBootEventReceiver">
+ <intent-filter>
+ <action android:name="android.intent.action.BOOT_COMPLETED"/>
+ <action android:name="android.intent.action.QUICKBOOT_POWERON"/>
+ <action android:name="com.htc.intent.action.QUICKBOOT_POWERON"/>
+ <category android:name="android.intent.category.DEFAULT" />
+ </intent-filter>
+ </receiver>
</application>
NOTE: com.evollu.react.fcm.FIRLocalMessagingPublisher
is required for presenting local notifications. com.evollu.react.fcm.FIRSystemBootEventReceiver
is required only if you need to schedule future or recurring local notifications
import {Platform} from 'react-native';
import FCM, {FCMEvent, RemoteNotificationResult, WillPresentNotificationResult, NotificationType} from 'react-native-fcm';
// this shall be called regardless of app state: running, background or not running. Won't be called when app is killed by user in iOS
FCM.on(FCMEvent.Notification, async (notif) => {
// there are two parts of notif. notif.notification contains the notification payload, notif.data contains data payload
if(notif.local_notification){
//this is a local notification
}
if(notif.opened_from_tray){
//iOS: app is open/resumed because user clicked banner
//Android: app is open/resumed because user clicked banner or tapped app icon
}
// await someAsyncCall();
if(Platform.OS ==='ios'){
//optional
//iOS requires developers to call completionHandler to end notification process. If you do not call it your background remote notifications could be throttled, to read more about it see https://developer.apple.com/documentation/uikit/uiapplicationdelegate/1623013-application.
//This library handles it for you automatically with default behavior (for remote notification, finish with NoData; for WillPresent, finish depend on "show_in_foreground"). However if you want to return different result, follow the following code to override
//notif._notificationType is available for iOS platfrom
switch(notif._notificationType){
case NotificationType.Remote:
notif.finish(RemoteNotificationResult.NewData) //other types available: RemoteNotificationResult.NewData, RemoteNotificationResult.ResultFailed
break;
case NotificationType.NotificationResponse:
notif.finish();
break;
case NotificationType.WillPresent:
notif.finish(WillPresentNotificationResult.All) //other types available: WillPresentNotificationResult.None
break;
}
}
});
FCM.on(FCMEvent.RefreshToken, (token) => {
console.log(token)
// fcm token may not be available on first load, catch it here
});
class App extends Component {
componentDidMount() {
// iOS: show permission prompt for the first call. later just check permission in user settings
// Android: check permission in user settings
FCM.requestPermissions().then(()=>console.log('granted')).catch(()=>console.log('notification permission rejected'));
FCM.getFCMToken().then(token => {
console.log(token)
// store fcm token in your server
});
this.notificationListener = FCM.on(FCMEvent.Notification, async (notif) => {
// optional, do some component related stuff
});
// initial notification contains the notification that launchs the app. If user launchs app by clicking banner, the banner notification info will be here rather than through FCM.on event
// sometimes Android kills activity when app goes to background, and when resume it broadcasts notification before JS is run. You can use FCM.getInitialNotification() to capture those missed events.
// initial notification will be triggered all the time even when open app by icon so send some action identifier when you send notification
FCM.getInitialNotification().then(notif => {
console.log(notif)
});
}
componentWillUnmount() {
// stop listening for events
this.notificationListener.remove();
}
otherMethods(){
FCM.subscribeToTopic('/topics/foo-bar');
FCM.unsubscribeFromTopic('/topics/foo-bar');
FCM.presentLocalNotification({
id: "UNIQ_ID_STRING", // (optional for instant notification)
title: "My Notification Title", // as FCM payload
body: "My Notification Message", // as FCM payload (required)
sound: "default", // as FCM payload
priority: "high", // as FCM payload
click_action: "ACTION", // as FCM payload
badge: 10, // as FCM payload IOS only, set 0 to clear badges
number: 10, // Android only
ticker: "My Notification Ticker", // Android only
auto_cancel: true, // Android only (default true)
large_icon: "ic_launcher", // Android only
icon: "ic_launcher", // as FCM payload, you can relace this with custom icon you put in mipmap
big_text: "Show when notification is expanded", // Android only
sub_text: "This is a subText", // Android only
color: "red", // Android only
vibrate: 300, // Android only default: 300, no vibration if you pass 0
wake_screen: true, // Android only, wake up screen when notification arrives
group: "group", // Android only
picture: "https://google.png", // Android only bigPicture style
ongoing: true, // Android only
my_custom_data:'my_custom_field_value', // extra data you want to throw
lights: true, // Android only, LED blinking (default false)
show_in_foreground // notification when app is in foreground (local & remote)
});
FCM.scheduleLocalNotification({
fire_date: new Date().getTime(), //RN's converter is used, accept epoch time and whatever that converter supports
id: "UNIQ_ID_STRING", //REQUIRED! this is what you use to lookup and delete notification. In android notification with same ID will override each other
body: "from future past",
repeat_interval: "week" //day, hour
})
FCM.getScheduledLocalNotifications().then(notif=>console.log(notif));
//these clears notification from notification center/tray
FCM.removeAllDeliveredNotifications()
FCM.removeDeliveredNotification("UNIQ_ID_STRING")
//these removes future local notifications
FCM.cancelAllLocalNotifications()
FCM.cancelLocalNotification("UNIQ_ID_STRING")
FCM.setBadgeNumber(1); // iOS and supporting android.
FCM.getBadgeNumber().then(number=>console.log(number)); // iOS and supporting android.
FCM.send('984XXXXXXXXX', {
my_custom_data_1: 'my_custom_field_value_1',
my_custom_data_2: 'my_custom_field_value_2'
});
FCM.deleteInstanceId()
.then( () => {
//Deleted instance id successfully
//This will reset Instance ID and revokes all tokens.
})
.catch(error => {
//Error while deleting instance id
});
}
}
Firebase android misses important feature of android notification like group
, priority
and etc. As a work around you can send data message (no notification
payload at all) and this repo will build a local notification for you. If you pass custom_notification
in the payload, the repo will treat the content as a local notification config and shows immediately.
NOTE: By using this work around, you will have to send different types of payload for iOS and Android devices because custom_notification isn't supported on iOS
WARNING: custom_notification
cannot be used together with notification
attribute. use data
ALONE
Example of payload that is sent to FCM server:
{
"to":"FCM_TOKEN",
"data": {
"type":"MEASURE_CHANGE",
"custom_notification": {
"body": "test body",
"title": "test title",
"color":"#00ACD4",
"priority":"high",
"icon":"ic_notif",
"group": "GROUP",
"id": "id",
"show_in_foreground": true
}
}
}
Check local notification guide below for configuration.
IMPORTANT: When using the admin.messaging
API, you need to JSON.stringify
the custom_notification
value:
let tokens = [...];
let payload = {
data: {
custom_notification: JSON.stringify({
body: 'Message body',
title: 'Message title'
...
})
}
};
let options = { priority: "high" };
admin
.messaging()
.sendToDevice(tokens, payload, options);
-
When user clicks notification to launch the application, you can get that notification by calling
FCM.getInitialNotification
. (NOTE: reloading javascript or resuming from background won't change the value) -
When app is running in background (the tricky one, I strongly suggest you try it out yourself)
-
IOS will receive notificaton from
FCMNotificationReceived
event- if you pass
content_available
flag true, you will receive one when app is in background and another one when user resume the app. more info - if you just pass
notification
, you will only receive one when user resume the app. - you will not see banner if
notification->body
is not defined.
- if you pass
-
Android will receive notificaton from
FCMNotificationReceived
event- if you pass
notification
payload, it will receive data when user click on notification - if you pass
data
payload only, it will receive data when in background
e.g. fcm payload looks like:
{ "to":"some_device_token", "content_available": true, "notification": { "title": "hello", "body": "yo", "click_action": "fcm.ACTION.HELLO" }, "data": { "extra":"juice" } }
and event callback will receive as:
-
Android
{ "fcm": {"action": "fcm.ACTION.HELLO"}, "opened_from_tray": 1, "extra": "juice" }
-
iOS
{ "apns": {"action_category": "fcm.ACTION.HELLO"}, "opened_from_tray": 1, "extra": "juice" }
- if you pass
-
When app is running in foreground
-
IOS will receive notification and android won't (better not to do anything in foreground for hybrid and send a separate data message.)
NOTE: it is recommended not to rely on data
payload for click_action as it can be overwritten (check this).
If your app server implements the XMPP Connection Server protocol, it can receive upstream messages from a user's device to the cloud. To initiate an upstream message, call the FCM.send()
method with your Firebase Sender ID
and a Data Object
as parameters as follows:
FCM.send('984XXXXXXXXX', {
my_custom_data_1: 'my_custom_field_value_1',
my_custom_data_2: 'my_custom_field_value_2'
});
The Data Object
is message data comprising as many key-value pairs of the message's payload as are needed (ensure that the value of each pair in the data object is a string
). Your Sender ID
is a unique numerical value generated when you created your Firebase project, it is available in the Cloud Messaging
tab of the Firebase console Settings
pane. The sender ID is used to identify each app server that can send messages to the client app.
Yes there are react-native-push-notification
and react-native-system-notification
which are great libraries. However
- We want a unified local notification library but people are reporting using react-native-push-notification with this repo has compatibility issue as
react-native-push-notification
also sets up GCM. - We want to have local notification to have similar syntax as remote notification payload.
- The PushNotificationIOS by react native team is still missing features that recurring, so we are adding it here
Try update your SDK and google play service. If you are having multiple plugins requiring different version of play-service sdk, use force to lock in version
dependencies {
...
compile ('com.android.support:appcompat-v7:25.0.1') {
exclude group: 'com.google.android', module: 'support-v4'
}
compile ('com.google.android.gms:play-services-gcm:10.0.1') {
force = true;
}
...
}
There seems to be link issue with rnpm. Make sure that there is new FIRMessagingPackage(),
in your Application.java
file
Remote notification can't reach iOS emulator since it can't fetch APNS token. Use real device.
- Make sure you've uploaded APNS certificates to Firebase and test with Firebase's native example to make sure certs are correct
- Try simple payload first, sometimes notification doesn't show up because of empty body, wrong sound name etc.
App running in background doesn't trigger FCMNotificationReceived
when receiving hybrid notification [Android]
These is an issue opened for that. Behavior is not consistent between 2 platforms
Since Lollipop, the push notification icon is required to be all white, otherwise it will be a white circle.
- Try adding Background Modes permission in Xcode->Click on project file->Capabilities tab->Background Modes->Remote Notifications
You need to add this to your android/app/proguard-rules.pro
:
# Google Play Services
-keep class com.google.android.gms.** { *; }
-dontwarn com.google.android.gms.**
I'm getting com.android.dex.DexException: Multiple dex files define Lcom/google/android/gms/internal/zzqf;
It is most likely that you are using other react-native-modules that requires conflicting google play service
search for compile "com.google.android.gms
in android and see who specifies specific version. Resolve conflict by loosing their version or specify a version resolve in gradle.
Check this article https://medium.com/@suchydan/how-to-solve-google-play-services-version-collision-in-gradle-dependencies-ef086ae5c75f#.9l0u84y9t
Check open from tray flag in notification. It will be either 0 or 1 for iOS and undefined or 1 for android. I decide for iOS based on this, and for android I set it if notification is triggered by intent change.
All available features are here. FCM may add more support in the future but there is no timeline. In the mean time, you can pass "custom_notification" in a data message. This repo will show a local notification for you so you can set priority etc
check out official docs and see if they support
You can either wait for FCM to develop it or you have to write native code to create notifications.
- for iOS, you can do it in
didReceiveRemoteNotification
inappDelegate.m
- for android, you can do it by implementing a service similar to "com.evollu.react.fcm.MessagingService"
Or if you have a good way to wake up react native javascript thread please let me know, although I'm worring waking up the whole application is too expensive.
Congratulations, now you have 5 notification handler to register! in sum
willPresentNotification
is introduced in iOS 10 and will only be called when local/remote notification will show up. This allows you to run some code before notification shows up. You can also decide how to show the notification.didReceiveNotificationResponse
is introduced in iOS 10 and provides user's response together with local/remote notification. It could be swipe, text input etc.didReceiveLocalNotification
is for iOS 9 and below. Triggered when user clicks local notification. replaced bydidReceiveNotificationResponse
didReceiveRemoteNotification
is for iOS 9 and below. Triggered when remote notification received.didReceiveRemoteNotification:fetchCompletionHandler
is for both iOS 9 and 10. it gets triggered 2 times for each remote notification. 1st time when notification is received. 2nd time when notification is clicked. in iOS 9, it serves us the purpose of bothwillPresentNotification
anddidReceiveNotificationResponse
but for remote notification only. in iOS 10, you don't need it in most of the case unless you need to do background fetching
Great, how do I configure for FCM? It is up to you! FCM is just a bridging library that passes notification into javascript world. You can define your own NSDictionary and pass it into notification.
Use show_in_foreground
attribute to tell app to show banner even if the app is in foreground.
NOTE: this flag doesn't work for Android push notification, use custom_notification
to achieve this.
No. Method swizzling in Firebase Cloud Messaging handles this unless you turn that off. Then you are on your own to implement the handling. Check this link https://firebase.google.com/docs/cloud-messaging/ios/client
Check this evollu#325
This is mostly caused by React Native upgrade. Here is a fix http://stackoverflow.com/questions/41477241/react-native-xcode-upgrade-and-now-rctconvert-h-not-found
Issues and pull requests are welcome. Let's make this thing better!
Local notification implementation is inspired by react-native-push-notification by zo0r