Some mod developer publish GitHub Repo but don't have any GitHub Releases. Now that Steam Workshop Downloader is dead, you have to build by yourself which is not very easy.
So this repo have some compiled results. They are basically latest version as of 14 May 2024, and has not been updated since then. Version 1.17.0, which was released on 23 May 2023, is likely to be the final version of Cities: Skylines 1 and all Mods builder seems to have moved to CS:2. Therefore, even though the compiled results have not been updated since then, it is highly likely that they will still work without any issues even today.
I don't play Cities:Skylines often, so I don't maintain this repository much.
- Basic build steps for Epic users.
- Small tips for Mod developers.
Compatibility Issues of 1.15.0-f7- Google Docs - [Cities Skylines] Broken & Incompatible Mods - Patch 1.17.1-f4 (Official?)
Mod of Cities:Skylines is basically just a .NET library. There's no sandbox (I think) and they have various risks. I do believe that these repositories published on GitHub contain no malicious code, but you have to use them at your own risk. And I don't know about binaries in other repositories.
Anyway, I guarantee I've not done anything malicious. I just got it, edited it to get the build to pass, built it and pulished it here. Also, all Mods listed below have been tried by me at least once.
Name | Repo | Where | Note |
---|---|---|---|
Use Network Anarchy instead. | |||
Broken. Use "Hide it!" instead. | |||
Yet Another Toolbar | GitHub | Releases | |
UnifiedUI | GitHub | Releases | |
Folder does not exist in latest commit. | |||
Intersection Marking Tool | GitHub | Releases | |
Network Multitool | GitHub | Releases | |
Node Controller Renewal | GitHub | Releases | |
Use Network Anarchy instead. | |||
Harmony | GitHub | Releases | You need it to run the others! |
TM:PE | GitHub | Releases | |
Building Spawn Points | GitHub | Releases | |
Automatic Pedestrian Bridge Builder | GitHub | Releases | |
Hide TMPE crosswalks | GitHub | Releases | |
Picker | GitHub | Releases | |
Move It | GitHub | Releases | |
1 Archived. | |||
Network Anarchy | GitHub | Releases |
I compiled so you don't have to. Do it yourself if the date isn't close. "Build note" is not actively maintained now.
Binaries compiled by someone other than the original developer like this here. Currently there's nothing. I'll add link when it is mentioned in Issues or Pull Requests.
Name | Original Repo | License | Compiled by | Link | Note |
---|---|---|---|---|---|
- | - | - | - | - |
Footnotes
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Dlls are managed by Git LFS. You can't download as ZIP. ↩
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Incompatible with v1.15.0-f7? See Compatibility Issues of 1.15.0-f7. ↩ ↩2 ↩3
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You have to add references. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8 ↩9 ↩10 ↩11
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You should delete PostBuildEvent (and sometimes PreBuildEvent) to build successfully. Or update it to match your environment, in that case theres no need for 91112. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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Do not copy files that overlap with "CitiesSkylines/Cities_Data/Managed" folder. ↩ ↩2 ↩3 ↩4 ↩5 ↩6 ↩7 ↩8
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You should not copy "CitiesHarmony.Harmony.dll" and "CitiesHarmony.Harmony.xml" but do copy "CitiesHarmony.API.dll". You also have to add CitiesHarmony mod if you haven't. ↩ ↩2 ↩3
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This repo use OptionsFramework with Git submodule. If you download a zip file, you also have to download OptionsFramework and put it in the directory (in the way directory name matches). ↩ ↩2 ↩3
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This repo use RedirectionFramework with Git submodule. If you download a zip file, you also have to download RedirectionFramework and put it in the directory. ↩ ↩2
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This mod can be used with other mod named "UnifiedUI (UUI)". ↩
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Name of the mod is "Extra Landscaping Tools" but project name is "NaturalResourcesBrush". Never mind. ↩
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Name of the mod is "81 Tiles" but repo name is "cities-skylines-unlimiter-1", and "EightyOne.csproj". I will not repeat this further. ↩
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Files in "CitiesSkylines/Cities_Data/Managed" folder like ICities.dll and ColossalManaged.dll are in the repository. No comment. ↩
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Move all
*.crp
in sub directories to the mod directory (NetworkExtensions2).forfiles /P "bin/Release" /S /M *.CRP /C "cmd /c move @file \"bin/Release\""
↩ -
Mod folder must be "NetworkExtensions2" and nothing else. Maybe it should be in
%LOCALAPPDATA%/Colossal Order/Cities_Skylines/Addons/Mods
not in%programfiles%\Epic Games\CitiesSkylines\Files\Mods
. Read this. ↩ -
The size of the repository is big. Don't forget to delete the directory and zip files after the build if it matters. ↩
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The compiled binaries are in your mods folder under AppData/Local. ↩
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Latest release was not yet in GitHub Release as of March 23, 2023. Download from the original repository if there's latest one.Now March 23, 2023 there's latest release. ↩ -
The link to GitHub is not in Steam page and the name of the author is different. I don't think they are same. ↩