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fix: direction enums should be shared accross domains
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28 changes: 12 additions & 16 deletions
28
packages/leap/lib/src/entities/mixins/has_animation_group.dart
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@@ -1,34 +1,30 @@ | ||
import 'package:leap/src/entities/anchored_animation_group.dart'; | ||
import 'package:leap/src/entities/physical_entity.dart'; | ||
import 'package:leap/src/entities/entities.dart'; | ||
import 'package:leap/src/utils/direction.dart'; | ||
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mixin HasAnimationGroup on PhysicalEntity { | ||
AnchoredAnimationGroup get animationGroup; | ||
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/// Whether or not the sprite sheet is looking left | ||
bool spriteFacesLeft = false; | ||
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SpriteLookDirection? forceSpriteLookDirection; | ||
/// Force the animation to face a particular direction, overriding default | ||
/// behavior, for example velocity based looking in | ||
/// [AnimationVelocityFlipBehavior] | ||
HorizontalDirection? forceSpriteLookDirection; | ||
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/// Whether or not the animation should currently be looking left | ||
SpriteLookDirection get spriteLookDirection { | ||
/// Whether or not the animation should currently be looking left. | ||
/// null indicates direction should remain unchanged. | ||
HorizontalDirection? get spriteLookDirection { | ||
if (forceSpriteLookDirection != null) { | ||
return forceSpriteLookDirection!; | ||
} | ||
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if (velocity.x == 0) { | ||
return SpriteLookDirection.previous; | ||
return null; | ||
} else if (velocity.x < 0) { | ||
return SpriteLookDirection.left; | ||
return HorizontalDirection.left; | ||
} else { | ||
return SpriteLookDirection.right; | ||
return HorizontalDirection.right; | ||
} | ||
} | ||
} | ||
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enum SpriteLookDirection { | ||
left, | ||
right, | ||
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/// [previous] indicates leaving the sprite as is | ||
previous | ||
} |
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@@ -0,0 +1,9 @@ | ||
enum HorizontalDirection { | ||
left, | ||
right, | ||
} | ||
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enum VerticalDirection { | ||
up, | ||
down, | ||
} |
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export 'direction.dart'; |