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feat!: refactoring collision info (again) and adding character animations #36

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merged 3 commits into from
Dec 4, 2023

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@kurtome kurtome commented Dec 3, 2023

Refactoring CollisionInfo to allow client code to differentiate non-solid collisions from solid and to track multiple solid collisions in each direction. This means if a player is standing between two ground tiles (on level ground) both tiles should be in collisionInfo.downCollisions. The sorting order of the collisions is always the same, and downCollision will continue to return the same collision it always has (the first one).

Also adding debugCollisions to PhysicalEntity

Also adding a CharacterAnimation component which extends SpriteGroupAnimationComponent and automatically handles positioning the animation properly around the parent's hitbox.

Also adding more status mixins to control collision detection and world interactions.

@kurtome kurtome self-assigned this Dec 3, 2023
README.md Outdated
##### Character animations

Characters are typically rendered visually as a `SpriteAnimation`, however most
likely thre is a different animation for different states of the character.
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likely thre is a different animation for different states of the character.
likely there is a different animation for different states of the character.

README.md Outdated
likely thre is a different animation for different states of the character.
That's where `CharacterAnimation` comes in.

A `CharacterAnimation` is specialized `SpriteAnimationGroupComponent`, so you
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A `CharacterAnimation` is specialized `SpriteAnimationGroupComponent`, so you
A `CharacterAnimation` is a specialized `SpriteAnimationGroupComponent`, so you

README.md Outdated
That's where `CharacterAnimation` comes in.

A `CharacterAnimation` is specialized `SpriteAnimationGroupComponent`, so you
can set all the animations as map on the component and the update the current
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can set all the animations as map on the component and the update the current
can set all the animations as map on the component and update the current

@kurtome kurtome merged commit 0fbefd6 into main Dec 4, 2023
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@kurtome kurtome deleted the feat/collisions-and-characters-v3 branch December 4, 2023 23:35
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2 participants