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fix: slope collision detection is inconsistent #73

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Oct 7, 2024
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Original file line number Diff line number Diff line change
Expand Up @@ -88,26 +88,29 @@ class CollisionDetectionBehavior extends PhysicalBehavior
_tmpHits.sort((a, b) => a.left.compareTo(b.left));
final firstRightHit = _tmpHits.first;
if (firstRightHit.isSlopeFromLeft) {
if (velocity.y >= 0) {
// Ignore slope underneath while moving upwards.
collisionInfo.addDownCollision(firstRightHit);
} else {
collisionInfo.addRightCollision(firstRightHit);
}
collisionInfo.addDownCollision(firstRightHit);
} else if (firstRightHit.isPitchFromRight) {
if (velocity.y <= 0) {
// Ignore pitch above while moving down.
collisionInfo.addUpCollision(firstRightHit);
} else {
collisionInfo.addRightCollision(firstRightHit);
}
collisionInfo.addUpCollision(firstRightHit);
} else if (firstRightHit.left >= right) {
_tmpHits
.where((c) => c.left == firstRightHit.left)
.forEach(collisionInfo.addRightCollision);
_tmpHits.where((c) => c.left == firstRightHit.left).forEach((c) {
if (c.isSlopeFromLeft) {
collisionInfo.addDownCollision(c);
} else if (prevCollisionInfo.onSlope &&
prevCollisionInfo.downCollision!.top == c.top) {
collisionInfo.addDownCollision(c);
} else if (c.isPitchFromRight) {
collisionInfo.addUpCollision(c);
} else if (prevCollisionInfo.onPitch &&
prevCollisionInfo.upCollision!.bottom == c.bottom) {
collisionInfo.addUpCollision(c);
} else {
collisionInfo.addRightCollision(c);
}
});
}
}
}

if (velocity.x < 0) {
// Moving left.
_calculateSolidHits((c) {
Expand All @@ -120,25 +123,25 @@ class CollisionDetectionBehavior extends PhysicalBehavior
_tmpHits.sort((a, b) => b.right.compareTo(a.right));
final firstLeftHit = _tmpHits.first;
if (firstLeftHit.isSlopeFromRight) {
// Ignore slope underneath while moving upwards, should not collide
// on left.
if (velocity.y >= 0) {
collisionInfo.addDownCollision(firstLeftHit);
} else {
collisionInfo.addLeftCollision(firstLeftHit);
}
collisionInfo.addDownCollision(firstLeftHit);
} else if (firstLeftHit.isPitchFromLeft) {
// Ignore pitch above while moving downward, should not collide
// on left.
if (velocity.y <= 0) {
collisionInfo.addUpCollision(firstLeftHit);
} else {
collisionInfo.addLeftCollision(firstLeftHit);
}
collisionInfo.addUpCollision(firstLeftHit);
} else if (firstLeftHit.right <= left) {
_tmpHits
.where((c) => c.right == firstLeftHit.right)
.forEach(collisionInfo.addLeftCollision);
_tmpHits.where((c) => c.right == firstLeftHit.right).forEach((c) {
if (c.isSlopeFromRight) {
collisionInfo.addDownCollision(c);
} else if (prevCollisionInfo.onSlope &&
prevCollisionInfo.downCollision!.top == c.top) {
collisionInfo.addDownCollision(c);
} else if (c.isPitchFromLeft) {
collisionInfo.addUpCollision(c);
} else if (prevCollisionInfo.onPitch &&
prevCollisionInfo.upCollision!.bottom == c.bottom) {
collisionInfo.addUpCollision(c);
} else {
collisionInfo.addLeftCollision(c);
}
});
}
}
}
Expand Down
7 changes: 7 additions & 0 deletions packages/leap/lib/src/entities/collision_info.dart
Original file line number Diff line number Diff line change
Expand Up @@ -116,6 +116,13 @@ class CollisionInfo {
return !up && !down && !left && !right;
}

bool get onPitch {
if (upCollision != null && upCollision is LeapMapGroundTile) {
return (upCollision! as LeapMapGroundTile).isPitch;
}
return false;
}

bool get onSlope {
if (downCollision != null && downCollision is LeapMapGroundTile) {
return (downCollision! as LeapMapGroundTile).isSlope;
Expand Down
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