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  1. publications publications Public

    Supplemental material and links from my published papers

    GLSL 4

  2. crayengine_mini crayengine_mini Public

    Two-file implementation of a mini ray tracing engine for rapid prototyping via a C/C++ API

    C++ 1

  3. data_structures data_structures Public

    Reference implementation of common data structures and basic sorting algorithms

    C++

  4. opengl_course opengl_course Public

    Source material from my Intro to OpenGL (3.3) lab course during my PhD years

    C++

  5. ingamefmscout ingamefmscout Public

    Source code (GUI) of the Ingame FMScout/FMAssistant series, my old Football Manager real-time scouting and editing tool

    C# 2

  6. cgaueb/light_probe_placement cgaueb/light_probe_placement Public

    Unity component for the implementation of the Eurographics 2021 Poster: Illumination-driven Light Probe Placement.

    C# 104 18