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Total wgpu-rs conversion #73
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This was referenced Mar 20, 2019
Alright, this was blocked on gfx-rs/wgpu#110 |
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73: Total wgpu-rs conversion r=kvark a=kvark Fixes #72 Converts the graphics subsystem to wgpu-rs, modularizes it, and moves the whole codebase to Rust 2018. Works on: - [x] macOS/Metal - [x] linux/Vulkan - [x] windows/Vulkan - [x] windows/Dx12 - [x] windows/Dx11 Note: the port was done from an earlier version of vange-rs prior to the new raytracing algorithm (bc8ac0d). This PR misses some of the features: - new raytracing - #74 - debug rendering - #75 Co-authored-by: Dzmitry Malyshau <kvarkus@gmail.com> Co-authored-by: Dzmitry Malyshau <dmalyshau@mozilla.com>
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Fixes #72
Converts the graphics subsystem to wgpu-rs, modularizes it, and moves the whole codebase to Rust 2018. Works on:
Note: the port was done from an earlier version of vange-rs prior to the new raytracing algorithm (bc8ac0d). This PR misses some of the features: