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kxn4t/README.md

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Hi there 👋

  • 🔭 I am currently working as a product manager focusing Identity for a SaaS.
  • 🏯 Author of the only technical book about SAML in Japan.
  • 🎨 Field: Identity / Authentication
  • 📖 My Book: SAML入門
  • 👯 My recent interests: VRChat

Pinned Loading

  1. UnityでAsset import時にCrunch圧縮のみを強制的に解... UnityでAsset import時にCrunch圧縮のみを強制的に解除してimportするEditor拡張
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    using UnityEditor;
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    namespace kxn4t.gist
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    {
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        internal class DisableCrunchCompressionPreprocessor : AssetPostprocessor
  2. GameObjectのアクティブ状態とEditorOnlyを切り替えるシ... GameObjectのアクティブ状態とEditorOnlyを切り替えるショートカット(Ctrl + g)
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    using UnityEditor;
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    namespace kxn4t.gist
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    {
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      internal class ToggleObjectsActive
  3. 複数のアニメーションファイル間で足りないBlendShape操作を補完し... 複数のアニメーションファイル間で足りないBlendShape操作を補完し、表情が破綻しないように修正できるEditor拡張
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    using UnityEditor;
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    using UnityEngine;
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    using System.Collections.Generic;
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    using System.IO;
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  4. 選択したオブジェクトとその配下のオブジェクトに含まれるメッシュ情報を表示... 選択したオブジェクトとその配下のオブジェクトに含まれるメッシュ情報を表示するEditor拡張
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    using System.Collections.Generic;
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    using UnityEngine;
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    using UnityEditor;
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    namespace kxn4t.gist