ofxCv represents an alternative approach to wrapping OpenCV for openFrameworks.
First, pick the branch that matches your version of openFrameworks:
- OF stable (0.9.8): use ofxCv/stable
- OF master (0.10.0): use ofxCv/master
Either clone out the source code using git:
> cd openFrameworks/addons/
> git clone https://github.com/kylemcdonald/ofxCv.git
Or download the source from GitHub here, unzip the folder, rename it from ofxCv-master
to ofxCv
and place it in your openFrameworks/addons
folder.
To run the examples, import them into the project generator, create a new project, and open the project file in your IDE.
ofxCv has a few goals driving its development.
Sometimes this means: providing wrapper functions that require fewer arguments than the real CV functions, providing a smart interface that handles dynamic memory allocation to make things faster for you, or providing in place and out of place alternatives.
This means naming things in an intuitive way, and, more importantly, providing classes that have methods that transform the data represented by that class. It also means providing demos of CV functions, and generally being more useful than ofxOpenCv.
Making it easy to work directly with CV by providing lightweight conversion functions, and providing wrappers for CV functions that do the conversions for you.
Provide clean implementations of all functions in order to provide a stepping stone to direct OpenCV use. This means using function names and variable names that follow the OpenCV documentation, and spending the time to learn proper CV usage so I can explain it clearly to others through code. Sometimes there will be heavy templating in order to make OF interoperable with OpenCV, but this should be avoided in favor of using straight OpenCV as often as possible.
Sometimes this readme will fall out of date. Please refer to the examples as the primary reference in that case.
Using ofxCv requires:
- ofxCv/libs/ofxCv/include/ Which contains all the ofxCv headers.
- ofxCv/libs/ofxCv/src/ Which contains all the ofxCv source.
- ofxCv/src/ Which ties together all of ofxCv into a single include.
- opencv/include/ The OpenCv headers, located in addons/ofxOpenCv/
- opencv/lib/ The precompiled static OpenCv libraries, located in addons/ofxOpenCv/
Your linker will also need to know where the OpenCv headers are. In XCode this means modifying one line in Project.xconfig:
HEADER_SEARCH_PATHS = $(OF_CORE_HEADERS) "../../../addons/ofxOpenCv/libs/opencv/include/" "../../../addons/ofxCv/libs/ofxCv/include/"
Alternatively, I recommend using OFXCodeMenu to add ofxCv to your project.
Inside your ofApp.h you will need one include:
#include "ofxCv.h"
OpenCv uses the cv
namespace, and ofxCv uses the ofxCv
namespace. You can automatically import them by writing this in your .cpp
files:
using namespace cv;
using namespace ofxCv;
If you look inside the ofxCv source, you'll find lots of cases of ofxCv::
and cv::
. In some rare cases, you'll need to write cv::
in your code. For example, on OSX Rect
and Point
are defined by OpenCv, but also MacTypes.h
. So if you're using an OpenCv Rect
or Point
you'll need to say so explicitly with cv::Rect
or cv::Point
to disambiguate.
ofxCv takes advantage of namespaces by using overloaded function names. This means that the ofxCv wrapper for cv::Canny()
is also called ofxCv::Canny()
. If you write simply Canny()
, the correct function will be chosen based on the arguments you pass.
Unlike ofxOpenCv, ofxCv encourages you to use either native openFrameworks types or native OpenCv types, rather than introducing a third type like ofxCvImage
. To work with OF and OpenCv types in a fluid way, ofxCv includes the toCv()
and toOf()
functions. They provide the ability to convert openFrameworks data to OpenCv data and vice versa. For large data, like images, this is done by wrapping the data rather than copying it. For small data, like vectors, this is done by copying the data.
The rest of ofxCv is mostly helper functions (for example, threshold()
) and wrapper classes (for example, Calibration
).
toCv()
is used to convert openFrameworks data to OpenCv data. For example:
ofImage img;
img.load("image.png");
Mat imgMat = toCv(img);
This creates a wrapper for img
called imgMat
. To create a deep copy, use clone()
:
Mat imgMatClone = toCv(img).clone();
Or copy()
, which works with any type supported by toCv()
:
Mat imgCopy;
copy(img, imgCopy);
toCv()
is similar to ofxOpenCv's ofxCvImage::getCvImage()
method, which returns an IplImage*
. The biggest difference is that you can't always use toCv()
"in place" when calling OpenCv code directly. In other words, you can always write this:
Mat imgMat = toCv(img);
cv::someFunction(imgMat, ...);
But you should avoid using toCv()
like this:
cv::someFunction(toCv(img), ...);
Because there are cases where in place usage will cause a compile error. More specifically, calling toCv()
in place will fail if the function requires a non-const reference for that parameter.
imitate()
is primarily used internally by ofxCv. When doing CV, you regularly want to allocate multiple buffers of similar dimensions and channels. imitate()
follows a kind of prototype pattern, where you pass a prototype image original
and the image to be allocated mirror
to imitate(mirror, original)
. imitate()
has two big advantages:
- It works with
Mat
,ofImage
,ofPixels
,ofVideoGrabber
, and anything else that extendsofBaseHasPixels
. - It will only reallocate memory if necessary. This means it can be used liberally.
If you are writing a function that returns data, the ofxCv style is to call imitate()
on the data to be returned from inside the function, allocating it as necessary.
Sometimes you want to draw a Mat
to the screen directly, as quickly and easily as possible, and drawMat()
will do this for you. drawMat()
is not the most optimal way of drawing images to the screen, because it creates a texture every time it draws. If you want to draw things efficiently, you should allocate a texture using ofImage img;
once and draw it using img.draw()
.
- Either use
Mat mat = toCv(img);
to treat theofImage
as aMat
, modify themat
, thenimg.update()
to upload the modified pixels to the GPU. - Alternatively; call
toOf(mat, img)
each time after modifying theMat
. This will only reallocate the texture if necessary, e.g. when the size has changed.
OpenCv 2 is an incredibly well designed API, and ofxCv encourages you to use it directly. Here are some hints on using OpenCv.
OpenCv 2 uses the Mat
class in place of the old IplImage
. Memory allocation, copying, and deallocation are all handled automatically. operator=
is a shallow, reference-counted copy. A Mat
contains a collection of Scalar
objects. A Scalar
contains a collection of basic types (unsigned char, bool, double, etc.). Scalar
is a short vector for representing color or other multidimensional information. The hierarchy is: Mat
contains Scalar
, Scalar
contains basic types.
Different functions accept Mat
in different ways:
Mat
will create a lightweight copy of the underlying data. It's easy to write, and it allows you to usetoCv()
"in-place" when passing arguments to the function.Mat&
allows the function to modify the header passed in. This means the function can allocate if necessary.const Mat&
means that the function isn't going to modify the underlying data. This should be used instead ofMat
when possible. It also allows "in-place"toCv()
usage.
If you're working with Mat
directly, it's important to remember that OpenCv talks about rows
and cols
rather than width
and height
. This means that the arguments are "backwards" when they appear in the Mat
constructor. Here's an example of creating a Mat
wrapper for some grayscale unsigned char* pixels
for which we know the width
and height
:
Mat mat = Mat(height, width, CV_8UC1, pixels, 0);
Basic mathematical operations on Mat
objects of the same size and type can be accomplished with matrix expressions. Matrix expressions are a collection of overloaded operators that accept Mat
, Scalar
, and basic types. A normal mathematical operation might look like:
float x, a, b;
...
x = (a + b) * 10;
A matrix operation looks similar:
Mat x, a, b;
...
x = (a + b) * 10;
This will add every element of a
and b
, then multiply the results by 10, and finally assign the result to x
.
Available matrix expressions include mathematical operators +
, -
, /
(per element division), *
(matrix multiplication), .mul()
(per-element multiplication). As well as comparison operators !=
, ==
, <
, >
, >=
, <=
(useful for thresholding). Binary operators &
, |
, ^
, ~
. And a few others like abs()
, min()
, and max()
. For the complete listing see the OpenCv documention or mat.hpp
.
ofxCv tries to have a consistent code style. It's most similar to the K&R variant used for Java, and the indentation is primarily determined by XCode's auto-indent feature.
Multiline comments are used for anything beyond two lines.
Case statements have a default:
fall-through with the last case.
When two or three similar variables are initialized, commas are used instead of multiple lines. For example Mat srcMat = toCv(src), dstMat = toCv(dst);
. This style was inherited from reading Jason Saragih's FaceTracker.
ofxCv was developed with support from Yamaguchi Center for Arts and Media.