Please use the official Framer Store for new Framer X.
Looking for the right module used to be time-consuming and annoying—you didn't know if a module for the job exists, you weren't sure where to look for it and you had to manually download and move the files just to try things out.
Not anymore. Search for what you need and discover new useful modules without disrupting your workflow during prototyping. Not sure what's available? Try 'all'
Tired of downloading and copying modules to the prototype on your own? We all are. That's why installing modules is now so easy even your grandma can do it. Seriously, it's just “press Enter”.
All modules ship with example code snippets. When you're not yet familiar with how a module works, press Cmd C and paste the code in Framer.
Found out you don't need the module anymore? Press Cmd Backspace and say bye (the latter is optional).
Yes, it's true. You can now save your favorite or regularly used modules in presets and install them to the prototype in batch with one button. Making wireframe prototype? Install these. Doing VR? Install those. Anything you need.
Just press Cmd S on a selected module, add it to a preset or create new one and save even more time!
Action | Shortcut |
---|---|
Open Framer Modules window | Cmd ; |
Switch between individual tabs | Tab |
Close the window | Esc |
Selected module | |
Install selected module | return |
Copy the code snippet for selected module | Cmd C |
Save the module to a preset | Cmd S |
Go to module's GitHub repository | Cmd G |
Remove module | Cmd Backspace |
Selected preset | |
Install modules from preset | return |
Delete preset | Cmd Backspace |
Edit preset modules | Cmd E |
The “community-driven” part in the description is not just an empty phrase. This app is developed by the same people who are using it. If you are one of them (actually... us) and want to make our modules registry/manager even better, you're more than welcome to contribute.
This part of the docs will hopefully acquaint you with the inner workings of the whole system.
Due to this project's open-source nature, the modules' management was designed to be as easy as possible and seamlessly integrated with other technologies available.
That's why there is no own server hosting the actual modules files.
Instead, modules are hosted on GitHub and recognized by their module.json
metadata file. Upon the installation, module files are pulled from the GitHub
repository as specified in module.json and installed to the prototype.
That is why we don't need our own fileserver and why the Framer Modules registry
is basically just a database holding modules' module.json
files.
Hosting on GitHub also provides us the perks of not needing user accounts. When the module is published to the registry, it carries the information about the author in its repository link. This is enough to recognize the author and give them the permissions to update and overwrite. Publishing or updating a module with the same name from a different GitHub user is automatically rejected.
You can say the whole system consists of 3 major parts:
- Framer Modules app — The main app for the designer that handles the prototype management
- Server — Small server for communication with the modules registry
- Modules Registry — Collection of modules metadata in database
Is built on Electron
and handles all actions
related to prototype management. The app is split into two parts that communicate
with each other using ipcMain
and ipcRenderer
modules from Electron.
The main
Electron process that is responsible for all 3 main types of actions being taken.
First is communication with the renderer process via ipc
. Literally all methods for this
are defined in self-titled Actions.js
. Some methods also preprocess the responses
before sending them back to renderer process, but otherwise they're pretty straightforward.
Second type of actions is HTTP requests. Although the requests are being used throughout
the whole core and aren't defined at one place, they all use
request
package to make the calls.
However, methods for making the requests to the Framer Modules server share many properties
and thus are defined in ServerRequest.js
.
And last but not least, the actions that actually handle the prototype are to be found
in prototype-actions
subdirectory. The functions are fed module.json
(or an array of those) and prototype's path. Using request
, they then pull the files
from the corresponding GitHub repository as defined in the JSON and pipe them to
the module-specific subfolder in prototype's modules
directory.
If the un/installation is successful, the core will update prototype's
app.coffee
(by adding/removing require()
statement) and
framer/config.json
(by recalculating folded code ranges). If any error occurs during
the installation, the whole module gets removed.
Installed modules are also recognized by directory name and module.json
inside.
Any loose files or directories without module.json
will result in “unmanaged” modules.
Interface is written with React
and
although we are not using any “single source of truth” state container,
the state for the most of the app is stored within a single, highest-level,
component. There are two components that have their own state, Splash
and
ModalWindow
, and the reasons for those are pretty obvious in use.
Please note that because I couldn't get webpack
to bundle ipcRenderer
module
from Electron, the methods for communication between the two processes are defined
in the separate Action.js
file loaded to the page via <script>
.
To further inspect the React component structure, use electron-react-devtools
.
The package is installed as a dev dependency, you'll just need to
require it
in the app window's console.
Styles are written in Sass
and split into
individual files corresponding to React components. All SVG assets are Base64-encoded
and saved as data URIs in _assets.sass
file.
Small REST server for communication with the modules registry and data preprocessing. Separating this functionality from the app enables using the registry in more general ways.
The server is written in Express.js
and uses
Mongoose
for easier data modeling, validation, etc.
Currently deployed on the Heroku Free Dyno. The source code for the server lies in its own repository.
Go to server's repositorySimple as it sounds. The database of choice is
MongoDB
and is currently deployed on the free
MongoDB Atlas cluster.
Data modeling of the collection is very straightforward and you will be able to
to understand it from the Mongoose Schema in the server's source code or docs.
The whole app is designed in Sketch and you can find the source file
in resources
folder in this repository.
Please comply to WCAG 2.0 Level AA. Although the app is supposed to be used by fairly small group of people, standard accessibility concepts will make the experience better for everyone. For color scheme checking, using Stark is recommended.
Since the app is most useful to the user in Framer Code view, it's designed to be mainly operated from the keyboard. Current design is heavily inspired by macOS Spotlight and Sketch Runner (which are both keyboard-first utilities) and you are welcome to redesign it from scratch if you have better design in mind. Please just make sure the app is always operable from the keyboard.
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This is a third-party project and is not affiliated with Motif Tools BV.