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Grass Brush
Lachlan McDonald edited this page May 11, 2022
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14 revisions
The Grass brush generates random columns of voxels with a constant distribution; similar to grass or small plants.
The height of the grass is affected by the brush height and the color of the voxels is determined by the selected colors in the palette.
This shader is similar to the Grass Fit shader, which it is applied to the entire volume.
Parameter | Description |
---|---|
Direction | When 0 , line extends upwards. When 1 , line hangs downwards |
Mode | Color mode (see below) |
Density | Size of the area in which a line should be generated. Increasing density will increase the spacing between lines |
Growth | Affects the growth of the lines. 50 is a evenly-distributed growth. Higher or lower values will overgrow or stymied the growth, respectively |
Seed | Global seed |
There are 4 distinct color modes for generating voxels, as outlined below:
Mode: 0
|
Mode: 1
|
---|---|
The color of the line is dependant on its height. | The color of each voxel in the line is chosen at random. |
Mode: 2
|
Mode: 3
|
The color of the line is chosen at random. | The color of the line is a gradient between Color A and Color B (regardless of height.) |
Density: 1
|
Density: 2
|
---|---|
Density: 3
|
Density: 4
|
Growth: 0
|
Growth: 50
|
---|---|
Growth: 75
|
Growth: 100
|
- The
grass_inv
shader was replaced by the Direction parameter
View the shaders below or download the latest release:
All content in this wiki is licenced under the CC BY-NC-SA 4.0 license. Code snippets are dual-licenced under the MIT License.