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Add 85km/h YPort mode to Speed #288
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…On Mon, Apr 4, 2022, 8:37 PM Doogie13 ***@***.***> wrote:
*Describe the pull*
Add a simple Boost (aka Ground Strafe, aka Alerithe) mode to Speed,
similar to YPort in function but completely silent
*Describe how this pull is helpful*
Allows the player to move faster on ground, bypasses better than the
current OnGround
*Additional context*
Video <https://youtu.be/6jyTk-blHGY> on a local NCP server
------------------------------
You can view, comment on, or merge this pull request online at:
#288
Commit Summary
- fe3a4a0
<fe3a4a0>
Add Boost to Speed, settings edited on other modes to be better compliant
with NCP
- a178966
<a178966>
Merge branch 'lambda-client:master' into Speed
- 30b3789
<30b3789>
Fix Boost speed, now fully functional
File Changes
(1 file <https://github.com/lambda-client/lambda/pull/288/files>)
- *M*
src/main/kotlin/com/lambda/client/module/modules/movement/Speed.kt
<https://github.com/lambda-client/lambda/pull/288/files#diff-1eb5c63ddb53fdecaf93b8476a1163191214caaf57fb96325face42382ece8d3>
(82)
Patch Links:
- https://github.com/lambda-client/lambda/pull/288.patch
- https://github.com/lambda-client/lambda/pull/288.diff
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Please note this speed mode will not work on Updated-NCP as it relies on changing Y speed rapidly which flags but this will work on normal NCP (non strict servers) |
Any big servers where this works? |
It will work in any situation a good OnGround bypasses (lambda OnGround is not a proper OnGround since it doesn't try to adjust Y at all). For example: 2b2t when under blocks, 2b2tpvp, most servers with normal NCP movement checks (a LOT of clones). |
I will try this on some popular servers when I am home and send a video |
Ok so i cba to make a video but i tested it on these servers: basically it worked in all places using NCP speed checks (cpvp.cc uses very strict custom speed checks, 2b2t.dev uses U-NCP) |
Needs merged ongrounds |
This is incoming. There will be an option to accelerate and an option not to since not accelerating is more consistent for some things but accelerate is faster for travel and flat duels |
…same as old boost mode)
# Conflicts: # src/main/kotlin/com/lambda/client/module/modules/movement/Speed.kt
Made it a proper onground/yport now, |
Video on local NCP server. This will work anywhere normal OnGround/YPort will. |
Added maximum speed slider Added Air Strict mode to emulate Y motion better Inflicted pain on Doogie13
Unless there is any glaring flaws in this code, I have pulled a Techale and added as many options as one would need for any server ever. You can just use defaults most of the time. |
DO NOT MERGE YET |
Removed debug messages
Once this next push is tested, this will be finally ready to merge |
Has anyone tested this? I tested it on NCP but not Updated-NCP, nor 2bs fork. |
I tested it on 2b and i cant find a setting that works :c maybe i did it wrong? |
I tested it on 2b2t and got results similar to strafe, which is good becuase this looks smoother. also this is more meant for normal ncp so having it work on 2b2t with some work is very nice |
based |
can this not be merged? idk how I can improve it |
Is this still going to be merged? I think it is unacceptable that this has been open for 6 months without being looked at |
YPort No Speed Mod |
Excuse me? |
Finally found a working mode for 2b: Mode: Strafe, Auto Jump: true, AirSpeedBoost: 0.037 and Only strafe on overhead: true gives 42 km/h |
Sorry for this being stuck here for so long! |
Describe the pull
Add a simple Boost (aka Ground Strafe, aka Alerithe) mode to Speed, similar to YPort in function but completely silent85km/h NCP YPort
Describe how this pull is helpful
Allows the player to move faster on ground, bypasses better than the current OnGround
Additional context
Video on a local NCP server, Updated video