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Clyde Dialogue Language Importer and interpreter for Godot.

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Clyde Dialogue Plugin for Godot

Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.

The Wolf:   Jimmie – lead the way, boys – get to work.
Vincent:    A "please" would be nice.
The Wolf:   Come again?
Vincent:    I said a "please" would be nice.
The Wolf:   Get it straight, Buster. I'm not here to
            say "please."I'm here to tell you what to
            do. And if self-preservation is an
            instinct you possess, you better f****n'
            do it and do it quick. I'm here to help.
            If my help's not appreciated, lotsa luck
            gentlemen.
Jules:      It ain't that way, Mr. Wolf. Your help is
            definitely appreciated.
Vincent:    I don't mean any disrespect. I just don't
            like people barkin' orders at me.
The Wolf:   If I'm curt with you, it's because time is
            a factor. I think fast, I talk fast, and I
            need you guys to act fast if you want to
            get out of this. So pretty please, with
            sugar on top, clean the f****n' car.

Usage

The importer automatically imports .clyde files to be used with the interpreter. This improves performance, as the dialogue is parsed beforehand.

Check USAGE.md for how to use the interpreter.

You can find a simple usage example on /example/example.gd

For more about how to write dialogues using Clyde, check clyde/LANGUAGE.md

Check sample project

Instalation

Follow Godot's installing plugins guide .

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Clyde Dialogue Language Importer and interpreter for Godot.

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  • GDScript 100.0%