Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.
The Wolf: Jimmie – lead the way, boys – get to work.
Vincent: A "please" would be nice.
The Wolf: Come again?
Vincent: I said a "please" would be nice.
The Wolf: Get it straight, Buster. I'm not here to
say "please."I'm here to tell you what to
do. And if self-preservation is an
instinct you possess, you better f****n'
do it and do it quick. I'm here to help.
If my help's not appreciated, lotsa luck
gentlemen.
Jules: It ain't that way, Mr. Wolf. Your help is
definitely appreciated.
Vincent: I don't mean any disrespect. I just don't
like people barkin' orders at me.
The Wolf: If I'm curt with you, it's because time is
a factor. I think fast, I talk fast, and I
need you guys to act fast if you want to
get out of this. So pretty please, with
sugar on top, clean the f****n' car.
The importer automatically imports .clyde
files to be used with the interpreter. This improves performance, as the dialogue is parsed beforehand.
Check USAGE.md for how to use the interpreter.
You can find a simple usage example on /example/example.gd
For more about how to write dialogues using Clyde, check clyde/LANGUAGE.md
Check sample project
Follow Godot's installing plugins guide .