The goal of this project was to organize and analyze a database of 4,000 past Kickstarter projects to uncover any hidden trends.
- Campaigns related to entertainment made up almost 69% of the Kickstarter projects.
- Film & Video – 12.6%
- Games – 4.9%
- Music – 17%
- Theater – 33.9%
- Kickstarters related to entertainment also accounted for more than 80% of all successful campaigns.
- Campaigns related to journalism were the smallest category represented (0.5%), and all such campaigns presented in the data were eventually canceled.
- No other outcomes (failed, successful, or live) were recorded for journalism-related campaigns.
- Kickstarter campaigns had a greater success rate in the first five months of the year.
- December was the lowest month for successful campaigns.
- There is an inconsistent use of currency within the dataset. Even though multiple countries are represented in the data, converting all values to a single, standard currency would allow for more direct comparisons between campaigns.
- The lack of any outcome other than “canceled” for campaigns categorized as journalism raises the concern the dataset may be incomplete.
- Review of the average length of a Kickstarter campaign by parent category and sub-category.
- For campaigns that exceeded their goal, what is the average overachievement (in funds/currency) by parent category and sub-category?
- Review the relationship between projects identified as “Staff Picks” vs. not, both as an aggregate of all projects and broken down by category.
- Excel
Contact me at the following locations:
- Email: larrygjenkins@gmail.com
- GitHub: github.com/larrygjenkins
- LinkedIn: linkedin.com/in/l-jenkins