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A source game map tester wrote for SourceMod that runs through every map to find out if it crashes server

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lazycatx64/sm_MapTester

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Sourcemod MapTester

Just got hundreds of new maps added to your source dedicated server, but some of them crashes your server and you don't have time to change map manually and write down the results one by one?

This plugin shall help you go through all those maps

I currently only tested in HL2DM server, but in theory it should work on all source games that runs SourceMod since it does not touch game data or assets.

Optional but recommended

  • You may need a good server restarter like Serverdoc that can check server queries to see if the server is running as it should, why?
    • Sometimes the server will freeze during loading maps.
    • Sometimes the server will pop a Engine Error dialog during loading maps.
      Engine Error
    • Both of these won't really crash the server process but makes it stuck, and a normal batch server restarter wouldn't know that.
    • If you don't get a restarter that checks queries, you gonna have to stay in front of the computer to see if server stucked and restart server manually.
      Serverdoc window
  • It is recommended that should be one player stay in the server during the test, because some crashy maps require players stay inside the game to trigger additional crash.
    • If you do, set lm_maptester_waitplayer to 1 to wait for player completly loaded the map and spawned in the world, but you gonna join the server manually if server crashed/restarted.

Configs

There's /cfg/sourcemod/lm_maptester.cfg included for default ConVars so you can config everything there, modify the settings and restart the server.

  • lm_maptester_enabled
    • To enable/disable the Tester.
    • Default: 1
  • lm_maptester_waitplayer
    • Set 1 to wait for first player complete loaded into map, then we change map.
    • Default: 0
  • lm_maptester_changetime
    • After map loaded, X seconds later will go next map
    • Default: 3
  • lm_maptester_maplist
    • Decides where we get map list from
    • Default: 0
    • 0 = Get every map.bsp in /maps/ folder (Recommended and easiest)
    • 1 = Uses built-in ConVar mapcyclefile value which default is: mapcycle.txt
      • Will try to search this map list: /cfg/mapcycle.txt
      • If not found, will try default list: /cfg/mapcycle_default.txt
    • Path = Any other path to a list file
      • example 1: set it cfg/rtv.cfg will try to search : /cfg/rtv.cfg
      • example 2: set it listmaps.txt will try to search : /listmaps.txt

How to use it?

  1. (Optional) Get the Serverdoc or similar tool.
  2. Download the plugin, put lm_maptester.smx to /addons/sourcemod/plugins/ (or if you like to compile your own)
  3. Start and join the server.
  4. Set lm_maptester_enabled to 1 to start the test if haven't.
  5. Get a cup of coffee ☕
  6. Check good.txt crash.txt missing.txt for the result and move them somewhere else.

What to expect?

Good Maps

  • Good maps that loaded successfully without crashing server.
  • These maps will be logged to here:
    /addons/sourcemod/data/maptester/good.txt
  • Then MapTester will proceed to next map.

Crashy Maps

  • Crashy maps that crashed server process during map loading.
  • Other maps that freezes server or causes engine errors.
  • Server restarter should restart the server when that happened.
  • These maps will be logged to here at next time server starts:
    /addons/sourcemod/data/maptester/crash.txt
  • MapTester should start from where it left.

Missing Maps

  • Maps that missing when player tries to join.
  • These maps will be logged to here next time server starts:
    /addons/sourcemod/data/maptester/missing.txt
  • MapTester should proceed to next map automatically.

More features?

More features may/perhaps/possibly will (or not) be added in the future.

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A source game map tester wrote for SourceMod that runs through every map to find out if it crashes server

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