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Releases: lenzh/Lenzh_chopshop

New Version release V2!

25 Jun 18:21
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New Version release V2!

removed all requirements so its just ESX.
changed a bunch:

  • Owned cars can now be chopped and removed from database (changeable in config Config.AnyoneCanChop)
  • PD will get a notification of the persons head and that he is chopping a car
  • The chop player position is visible on the map for a couple of minutes (changeable in config default == 2)
  • script is now more optimized
  • more rewards soo more moneys (all in the config)
  • u wont get a crap ton of items anymore its randomized by 3 items with the maximum of 3
  • and finally but not the last its less code ;)

Credits to BrandsPickled for helping me test

New Version release V2!

25 Jun 17:58
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New Version release V2!

removed all requirements so its just ESX.
changed a bunch:

  • Owned cars can now be chopped and removed from database (changeable in config Config.AnyoneCanChop)
  • PD will get a notification of the persons head and that he is chopping a car
  • The chop player position is visible on the map for a couple of minutes (changeable in config default == 2)
  • script is now more optimized
  • more rewards soo more moneys (all in the config)
  • u wont get a crap ton of items anymore its randomized by 3 items with the maximum of 3
  • and finally but not the last its less code ;)

Credits to BrandsPickled for helping me test

v1.8

30 Jul 00:14
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cleaner code and added a check to see if you inventory is full

v1.7.7

19 Jun 01:04
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Added support for esx_inventoryhud follow the README.md for installation

v1.7.6

10 Jun 21:36
32f2c5b
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Changes:

Added minimum required cops
added version checker

v1.7.5

27 May 18:36
fc0654f
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Made cooldown clientsided
fixed some bugs
added dependency in __resource.lua

v1.7

22 May 20:44
9bcc0f2
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Fixed Menu
Changed Progress time loading from pNotify to ProgressBars
Changed the way we do the loading time so notification total time is no longer needed.
Every door has now a progressbar.
Every doortime has their own name so left door will state FrontLeftDoor for easier editing ect...
Exiting marker will not reward you vehicle parts. This is either by walking or driving out.
Notification will tell you to get back in the marker.
Notification will tell you that you did not receive any reward if left marker and the progress bar verified if allowed to delete vehicle.
A loading bar will verify if the vehicle can be deleted or not depending on the situation.
any door removed before you left the marker to cancel will not be replaced.

V1.6.5

10 May 19:55
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Fixed some bugs and changed Notification

1.6

01 May 20:38
79b3bd0
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1.6

Added more stuff to config.
Redid the notifications to pd and fixed bug
Added fr locale

v1.5

30 Apr 00:49
db4580b
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Changelog:

  • PD gets notified when a player is chopping a vehicle
  • Added Cooldown on chopping vehicles.
  • Added NPC at shop location with config to disable it and change coordination.
  • Vehicle now gets door removed after opening them. Raised time per door to 5000ms so 5 sec.
  • Added the ability to hide blips in config.
  • Reworked the way of the chopping. So removed from key control and added his own function So ChopVehicle.
  • Renamed old ChopVehicle to DeleteVehicle

Thanks to @XxFri3ndlyxX for his amazing help