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Makefile
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Makefile
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# =============================================================================
# Rocks'n'Diamonds - McDuffin Strikes Back!
# -----------------------------------------------------------------------------
# (c) 1995-2015 by Artsoft Entertainment
# Holger Schemel
# info@artsoft.org
# http://www.artsoft.org/
# -----------------------------------------------------------------------------
# Makefile
# =============================================================================
# -----------------------------------------------------------------------------
# configuration
# -----------------------------------------------------------------------------
# command name of your favorite ANSI C compiler
# (this must be set to "cc" for some systems)
CC = gcc
# command name of GNU make on your system
# (this must be set to "gmake" for some systems)
MAKE = make
# directory for read-only game data (like graphics, sounds, levels)
# (this directory is usually the game's installation directory)
# default is '.' to be able to run program without installation
# RO_GAME_DIR = .
# use the following setting for Debian / Ubuntu installations:
# RO_GAME_DIR = /usr/share/games/rocksndiamonds
# directory for writable game data (like highscore files)
# (if no "scores" directory exists, scores are saved in user data directory)
# default is '.' to be able to run program without installation
# RW_GAME_DIR = .
# use the following setting for Debian / Ubuntu installations:
# RW_GAME_DIR = /var/games/rocksndiamonds
# uncomment if system has no joystick include file
# JOYSTICK = -DNO_JOYSTICK
# path for cross-compiling (only needed for non-native Windows build)
CROSS_PATH_WIN32 = /usr/local/cross-tools/i386-mingw32msvc
# -----------------------------------------------------------------------------
# there should be no need to change anything below
# -----------------------------------------------------------------------------
.EXPORT_ALL_VARIABLES:
SRC_DIR = src
ANDROID_DIR ?= android
MAKE_CMD = $(MAKE) -C $(SRC_DIR)
MAKE_CMD_ANDROID = $(MAKE) -C $(ANDROID_DIR)
# -----------------------------------------------------------------------------
# build targets
# -----------------------------------------------------------------------------
all:
@$(MAKE_CMD)
sdl:
@$(MAKE_CMD) TARGET=sdl
sdl2:
@$(MAKE_CMD) TARGET=sdl2
mac:
@$(MAKE_CMD) PLATFORM=macosx
cross-win32:
@PATH=$(CROSS_PATH_WIN32)/bin:${PATH} $(MAKE_CMD) PLATFORM=cross-win32
android-compile:
@$(MAKE_CMD_ANDROID) compile
android-package:
@$(MAKE_CMD_ANDROID) package
android-install:
@$(MAKE_CMD_ANDROID) install
android-assets-toc:
@$(MAKE_CMD_ANDROID) assets-toc
android-clean:
@$(MAKE_CMD_ANDROID) clean
android: android-package
clean:
@$(MAKE_CMD) clean
clean-git:
@$(MAKE_CMD) clean-git
clean-android: android-clean
# -----------------------------------------------------------------------------
# development targets
# -----------------------------------------------------------------------------
MAKE_ENGINETEST = ./Scripts/make_enginetest.sh
MAKE_LEVELSKETCH = ./Scripts/make_levelsketch_images.sh
auto-conf:
@$(MAKE_CMD) auto-conf
run: all
@$(MAKE_CMD) run
gdb: all
@$(MAKE_CMD) gdb
valgrind: all
@$(MAKE_CMD) valgrind
tags:
$(MAKE_CMD) tags
depend dep:
$(MAKE_CMD) depend
enginetest: all
$(MAKE_ENGINETEST)
enginetestcustom: all
$(MAKE_ENGINETEST) custom
enginetestfast: all
$(MAKE_ENGINETEST) fast
enginetestnew: all
$(MAKE_ENGINETEST) new
leveltest: all
$(MAKE_ENGINETEST) leveltest
levelsketch_images: all
$(MAKE_LEVELSKETCH)
# -----------------------------------------------------------------------------
# distribution targets
# -----------------------------------------------------------------------------
MAKE_DIST = ./Scripts/make_dist.sh
dist-clean:
@$(MAKE_CMD) dist-clean
dist-clean-android:
@$(MAKE_CMD_ANDROID) dist-clean
dist-build-unix:
@BUILD_DIST=TRUE $(MAKE)
dist-build-win32:
@BUILD_DIST=TRUE $(MAKE) cross-win32
dist-build-macosx:
@BUILD_DIST=TRUE $(MAKE)
dist-build-android:
@BUILD_DIST=TRUE $(MAKE) android
dist-package-unix:
$(MAKE_DIST) package unix
dist-package-win32:
$(MAKE_DIST) package win
dist-package-macosx:
$(MAKE_DIST) package mac
dist-package-android:
$(MAKE_DIST) package android
dist-copy-package-unix:
$(MAKE_DIST) copy-package unix
dist-copy-package-win32:
$(MAKE_DIST) copy-package win
dist-copy-package-macosx:
$(MAKE_DIST) copy-package mac
dist-copy-package-android:
$(MAKE_DIST) copy-package android
dist-upload-unix:
$(MAKE_DIST) upload unix
dist-upload-win32:
$(MAKE_DIST) upload win
dist-upload-macosx:
$(MAKE_DIST) upload mac
dist-upload-android:
$(MAKE_DIST) upload android
dist-package-all:
$(MAKE) dist-package-unix
$(MAKE) dist-package-win32
$(MAKE) dist-package-macosx
$(MAKE) dist-package-android
dist-copy-package-all:
$(MAKE) dist-copy-package-unix
$(MAKE) dist-copy-package-win32
$(MAKE) dist-copy-package-macosx
$(MAKE) dist-copy-package-android
dist-upload-all:
$(MAKE) dist-upload-unix
$(MAKE) dist-upload-win32
$(MAKE) dist-upload-macosx
$(MAKE) dist-upload-android
dist-release-all: dist-package-all dist-copy-package-all dist-upload-all
package-all: dist-package-all
copy-package-all: dist-copy-package_all
upload-all: dist-upload-all
release-all: dist-release-all