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has_friends

ATTENTION: This is a Rails 3 implementation.

NOTE: You should have a User model. When you execute the plugin generator, I'll add a column friends_count on users' table.

Instalation

  1. Add a gem line to your Gemfile. gem 'has_friends-rails3', :require => 'has_friends'

  2. Execute the plugin generator rails g has_friends:migration

  3. Run the migrations with rake db:migrate

Usage

  1. Add the method call has_friends to your model.

    class User < ActiveRecord::Base has_friends end

    john = User.find_by_login 'john' mary = User.find_by_login 'mary' paul = User.find_by_login 'paul'

    John wants to be friend with Mary

    always return a friendship object

    john.be_friends_with(mary, "Hi Mary! I have worked with you on Meroy Merlin!")

    Creating a new Relation kind

    RelationType.create(:name => "coworker")

    You can pass kind of relationship, when...

    john.be_friends_with(mary, "Hi Mary! I have worked with you on Meroy Merlin!", [:coworker])

    if you specify a non existent Relation,

    it will create a new Relation

    and associate then to friendship

    john.be_friends_with(mary, "Hi Mary! I have worked with you on Meroy Merlin!", [:coworker, :friend])

    In this case, friend is a new relation

    are they friends?

    john.friends?(mary) ==> false

    get the friendship object

    john.friendship_for(mary)

    Mary accepts John's request if it exists...

    mary.accept_friendship_with(john) mary.friends?(john) ==> true

    either if Mary request John's friendship, then they will be friends automatically.

    mary.be_friends_with(john) mary.friends?(john) ==> true

    Mary can reject John's friendship.

    mary.remove_friendship_with(john)

    check if an user is the current user, so it can

    be differently presented

    mary.friends.each {|friend| friend.is?(current_user) }

    if you're dealing with a friendship object,

    the following methods are available

    friendship.accept!

    You can specify relations when accept a friendship, so...

    friendship.accept!([:friend])

    If you want to accept friendship and clear current relations...

    friendship.accept!([])

    the be_friends_with method returns 2 params: friendship object and status.

    the friendship object will be present only when the friendship is created

    (that is, when is requested for the first time)

    STATUS_ALREADY_FRIENDS # => users are already friends

    STATUS_ALREADY_REQUESTED # => user has already requested friendship

    STATUS_IS_YOU # => user is trying add himself as friend

    STATUS_FRIEND_IS_REQUIRED # => friend argument is missing

    STATUS_FRIENDSHIP_ACCEPTED # => friendship has been accepted

    STATUS_REQUESTED # => friendship has been requested

    friendship, status = mary.be_friends_with(john)

    if status == Friendship::STATUS_REQUESTED

    the friendship has been requested

    Mailer.deliver_friendship_request(friendship) elsif status == Friendship::STATUS_ALREADY_FRIENDS

    they're already friends

    else

    ...

    end

LICENSE:

(The MIT License)

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the 'Software'), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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