Furnished Apartment Shell
- Put lev_apartment folder to resources folder (make sure you start it via server.cfg)
- Open qb-interior / client / main.lua and replace
CreateApartmentFurnished
export with this code: *exports('CreateApartmentFurnished', function(spawn) local objects = {} local POIOffsets = {} POIOffsets.exit = json.decode('{"x": 0.80353, "y": 1.94699, "z": 0.960894, "h": 270.76}') POIOffsets.clothes = json.decode('{"x": -7.04442, "y": -2.97699, "z": 0.960894, "h": 181.75}') POIOffsets.stash = json.decode('{"x": -3.04442, "y": 2.17699, "z": 0.960894, "h": 181.75}') POIOffsets.logout = json.decode('{"x": 1.010176, "y": 2.29546, "z": 0.960894, "h": 91.18}') local spawnPointX = 0.089353 local spawnPointY = -2.67699 local spawnPointZ = 0.760894 local spawnPointH = 270.76 DoScreenFadeOut(500) while not IsScreenFadedOut() do Wait(10) end RequestModel(`lev_apartment_shell`) while not HasModelLoaded(`lev_apartment_shell`) do Wait(3) end local house = CreateObject(`lev_apartment_shell`, spawn.x, spawn.y, spawn.z, false, false, false) FreezeEntityPosition(house, true) objects[#objects+1] = house TeleportToInterior(spawn.x + spawnPointX, spawn.y + spawnPointY, spawn.z + spawnPointZ, spawnPointH) if IsNew then SetTimeout(750, function() TriggerEvent('qb-clothes:client:CreateFirstCharacter') IsNew = false end) end return { objects, POIOffsets } end)
- If you want lighting effect that changes during night and day, go to qb-apartments / client / main.lua and find local function EnterApartment(...) and replace
TriggerEvent('qb-weathersync:client:DisableSync')
withTriggerEvent('qb-weathersync:client:EnableSync')
- If you are on latest QB-Core, use this snippet instead:
local function CreateShell(spawn, exitXYZH, model)
local objects = {}
local POIOffsets = {}
POIOffsets.exit = exitXYZH
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Wait(10)
end
RequestModel(model)
while not HasModelLoaded(model) do
Wait(1000)
end
local house = CreateObject(model, spawn.x, spawn.y, spawn.z, false, false, false)
local spawnPointX = 0.089353
local spawnPointY = -2.67699
local spawnPointZ = 0.760894
local spawnPointH = 270.76
FreezeEntityPosition(house, true)
objects[#objects+1] = house
TeleportToInterior(spawn.x + spawnPointX, spawn.y + spawnPointY, spawn.z + spawnPointZ, spawnPointH)
return { objects, POIOffsets }
end
exports('CreateShell', function(spawn, exitXYZH, model)
return CreateShell(spawn, exitXYZH, model)
end)
-- Starting Apartment
exports('CreateApartmentFurnished', function(spawn)
local exit = json.decode('{"x": 0.80353, "y": 1.94699, "z": 0.960894, "h": 270.76}')
local model = "lev_apartment_shell"
local obj = CreateShell(spawn, exit, model)
if obj and obj[2] then
obj[2].clothes = json.decode('{"x": -7.04442, "y": -2.97699, "z": 0.960894, "h": 181.75}')
obj[2].stash = json.decode('{"x": -3.04442, "y": 2.17699, "z": 0.960894, "h": 181.75}')
obj[2].logout = json.decode('{"x": 1.010176, "y": 2.29546, "z": 0.960894, "h": 91.18}')
end
if IsNew then
SetTimeout(750, function()
TriggerEvent('qb-clothes:client:CreateFirstCharacter')
IsNew = false
end)
end
return { obj[1], obj[2] }
end)
- Put lev_apartment folder to resources folder (make sure you start it via server.cfg)
- Open ps-housing / shared / config.lua and add code below on
Config.Shells
*
["Lev Apartment"] = {
label = "Lev Apartment",
hash = `lev_apartment_shell`,
doorOffset = { x = -0.460083, y = -2.334961, z = -1.524574, h = 271.055664, width = 2.0 },
stash = {
maxweight = 350000,
slots = 12,
},
imgs = {
{
url = "https://media.discordapp.net/attachments/1075836266005938216/1135668239083503646/image.png",
label = "Entrance and Bedroom",
},
},
},
If you want to use as apartment , you should change the Config.Apartments
shell to shell = "Lev Apartment"
- Put lev_apartment folder to resources folder (make sure you start it via server.cfg)
- Open nolag_properties / custom / shells and make a new file called LevShells.lua below in the file *
CreateThread(function()
local LevShells = {
-- Free Apartment Shell by Lev
{
nameTier = `lev_apartment_shell`,
offset = vector4(0.089353, -2.67699, 0.760894, 270.76),
label = 'Lev Apartment',
inventory = { weight = 500000, slots = 40 }
},
}
insertInteriors(LevShells)
end)