Yes, here it is at last the Engine that made the Penumbra Series.
Still WIP
- EGL surface
- glad 0.1.34 instead of GLee
- AngelScript 2.35
- Keyboard input
- Mouse emulation through touch
- GLES2 + GLSL renderer
- Newton 3.14 physics
- Build OpenAL-soft
- Touch controls
- Better fs handling
Penumbra code found here
All code is under the GPL Version 3 license except for the "test" which are included under the ZLIB license. All of the assets are licensed under the Creative Commons Attribution Share-Alike 3.0 license except for the CG shaders which are under the ZLIB license. Please read the COPYING and LICENSE-* files for more information on terms of use.