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A game about defending a monolyth, for the Ludum Dare 40

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Relyk

A game about defending a monolith from an army of broken robots.

Concept

You play as a defending team of diverse robots, arranged around a monolith of power, defending it from the horde of broken robots that seek to tear it down.

  • You manage three types of robots whose power is spread among them.
  • Each type has a pool of power that is equally divided among the robots of that type.
  • You can combine robots of one type to upgrade a robot of another type.
  • Each robot type is best at destroying a broken robot of its own type.
  • Shared power is proportional to the robot's starting attack, so while upgraded robots share a pool with lesser robots, their attacks will unilaterally be better.

Key Gameplay Elements

  • Controlling robots of each type
  • Enemy robots spawn
  • Robots can attack enemies
  • Enemy robots try to attack the monolith
  • Robots of each type share power (displayed and combat effective)
  • Robots can be combined to upgrade other types
  • Robots are better at attacking their own type

Non-essential Gameplay Elements

  • Robot upgrades spawn enemies of corresponding types

Assets Needed

  • Player Robots
    • Cuboid - Red (#FF350A)
      • Attack animations
      • Transform animations
      • Death animations?
    • Spheroid - Orange (#FF790A)
      • Attack animations
      • Transform animations
      • Death animations?
    • Pyramoid - Yellow (#FFCD0A)
      • Attack animations
      • Transform animations
      • Death animations?
  • Enemy robots
    • Cuboid - Red
      • Attack animations
      • Death animations
      • Transform animations
    • Spheroid - Orange
      • Attack animations
      • Death animations
      • Transform animations
    • Pyramoid - Yellow
      • Attack animations
      • Death animations
      • Transform animations
  • Monolith - (#3B21CD)
    • With particles (#07BEBE)
    • With damage?
  • Map
    • Occasional rocks?
    • Slight hill leading to dias for Monolith
  • UI
    • Bars for each type
    • Health bars
    • Button to upgrade of type
    • Unit icons to select for combination
    • Selection mechanism somehow
  • Menu
    • Start new game
    • High score?

License and Credit

This project is usable under the MIT license (see here).

It heavily uses the Urho3D library/engine which is licensed under the MIT license and may be found here.

The Bedstead font is used from the Public Domain.