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MEGA65: Fix VIC-IV SPRPTR16 register to proper behavior #245

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hernandp opened this issue May 15, 2021 · 1 comment · Fixed by #249
Closed

MEGA65: Fix VIC-IV SPRPTR16 register to proper behavior #245

hernandp opened this issue May 15, 2021 · 1 comment · Fixed by #249

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@hernandp
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In issue MEGA65/mega65-core#339 there is a description of the proper way MEGA65 uses 16-bit sprite pointer table. In Xemu we implemented the "official book documentation" way but it is not correct.

@lgblgblgb lgblgblgb changed the title MEGA65 VIC-IV: Fix SPRPTR16 register to proper behavior MEGA65: Fix VIC-IV SPRPTR16 register to proper behavior May 15, 2021
@lgblgblgb lgblgblgb linked a pull request May 18, 2021 that will close this issue
lgblgblgb added a commit that referenced this issue May 18, 2021
Fix #245 (SPRPTR16 correct behavior)
@lgblgblgb
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I close this, as I suppose, the fix from Hernan is the solution here.

lgblgblgb pushed a commit that referenced this issue Sep 22, 2021
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