You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In issue MEGA65/mega65-core#339 there is a description of the proper way MEGA65 uses 16-bit sprite pointer table. In Xemu we implemented the "official book documentation" way but it is not correct.
The text was updated successfully, but these errors were encountered:
lgblgblgb
changed the title
MEGA65 VIC-IV: Fix SPRPTR16 register to proper behavior
MEGA65: Fix VIC-IV SPRPTR16 register to proper behavior
May 15, 2021
In issue MEGA65/mega65-core#339 there is a description of the proper way MEGA65 uses 16-bit sprite pointer table. In Xemu we implemented the "official book documentation" way but it is not correct.
The text was updated successfully, but these errors were encountered: