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MEGA65: VIC-IV alternate palettes on RRB #273
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So, it seems background also needs to use the "new" palette (the alternate palette) may be selected with GOTOXY. In fact as @smnjameson mentioned maybe everything from that point uses that palette (surely not sprites as those have separate palette optionally), not even restricted to NCM. Actually this is not too bad, I introduce the |
Edited issue name to better reflect it's not only for NCM |
I consider this now as being done, since no more complains/bugs since them, I am aware of, at least. |
in NCM 16 color char mode alternate palettes can be selected by setting the BOLD + REVERSE attributes in the GOTOX marker. Note this relies on the extended attributes being disabled in bit5 of $d031 otherwise it will have no effect:
Expected:
Note how one of the moving balls is a different color
Xemu actual:
Test Files (Menu option B-D)
vic4tests.zip
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