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QFramework/QFramework.Unity.Runtime/ActionKit/Timeline/KeyEventAction.cs
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/**************************************************************************** | ||
* Copyright (c) 2021.3 liangxie | ||
* | ||
* https://qframework.cn | ||
* https://github.com/liangxiegame/QFramework | ||
* https://gitee.com/liangxiegame/QFramework | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
****************************************************************************/ | ||
|
||
namespace QFramework | ||
{ | ||
public class KeyEventAction : ActionKitAction, IPoolable | ||
{ | ||
private Timeline mTimeline; | ||
private string mEventName; | ||
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public static KeyEventAction Allocate(string eventName, Timeline timeline) | ||
{ | ||
var keyEventAction = SafeObjectPool<KeyEventAction>.Instance.Allocate(); | ||
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keyEventAction.mEventName = eventName; | ||
keyEventAction.mTimeline = timeline; | ||
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return keyEventAction; | ||
} | ||
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protected override void OnBegin() | ||
{ | ||
base.OnBegin(); | ||
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mTimeline.OnKeyEventsReceivedCallback.InvokeGracefully(mEventName); | ||
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Finish(); | ||
} | ||
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protected override void OnDispose() | ||
{ | ||
SafeObjectPool<KeyEventAction>.Instance.Recycle(this); | ||
} | ||
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public void OnRecycled() | ||
{ | ||
mTimeline = null; | ||
mEventName = null; | ||
} | ||
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public bool IsRecycled { get; set; } | ||
} | ||
} |
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49
QFramework/QFramework.Unity.Runtime/Core/CSharpExtension/MaterialExtensions.cs
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/**************************************************************************** | ||
* Copyright (c) 2017 ~ 2021.3 liangxie | ||
* | ||
* https://qframework.cn | ||
* https://github.com/liangxiegame/QFramework | ||
* https://gitee.com/liangxiegame/QFramework | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
****************************************************************************/ | ||
|
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using UnityEngine; | ||
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namespace QFramework | ||
{ | ||
public static class MaterialExtensions | ||
{ | ||
/// <summary> | ||
/// 参考资料: https://blog.csdn.net/qiminixi/article/details/78402505 | ||
/// </summary> | ||
/// <param name="self"></param> | ||
public static void SetStandardMaterialToTransparentMode(this Material self) | ||
{ | ||
self.SetFloat("_Mode", 3); | ||
self.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha); | ||
self.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha); | ||
self.SetInt("_ZWrite", 0); | ||
self.DisableKeyword("_ALPHATEST_ON"); | ||
self.EnableKeyword("_ALPHABLEND_ON"); | ||
self.DisableKeyword("_ALPHAPREMULTIPLY_ON"); | ||
self.renderQueue = 3000; | ||
} | ||
} | ||
} |
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38 changes: 38 additions & 0 deletions
38
QFramework/QFramework.Unity.Runtime/Core/CSharpExtension/TextureExtensions.cs
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/**************************************************************************** | ||
* Copyright (c) 2021.3 liangxie | ||
* | ||
* https://qframework.cn | ||
* https://github.com/liangxiegame/QFramework | ||
* https://gitee.com/liangxiegame/QFramework | ||
* | ||
* Permission is hereby granted, free of charge, to any person obtaining a copy | ||
* of this software and associated documentation files (the "Software"), to deal | ||
* in the Software without restriction, including without limitation the rights | ||
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell | ||
* copies of the Software, and to permit persons to whom the Software is | ||
* furnished to do so, subject to the following conditions: | ||
* | ||
* The above copyright notice and this permission notice shall be included in | ||
* all copies or substantial portions of the Software. | ||
* | ||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR | ||
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, | ||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE | ||
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER | ||
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, | ||
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN | ||
* THE SOFTWARE. | ||
****************************************************************************/ | ||
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using UnityEngine; | ||
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namespace QFramework | ||
{ | ||
public static class TextureExtensions | ||
{ | ||
public static Sprite CreateSprite(this Texture2D self) | ||
{ | ||
return Sprite.Create(self, new Rect(0, 0, self.width, self.height), Vector2.one * 0.5f); | ||
} | ||
} | ||
} |
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