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v0.11.57 KeyEventAction 找回
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liangxiegame committed Mar 3, 2021
1 parent 974b50b commit 905092e
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/****************************************************************************
* Copyright (c) 2021.3 liangxie
*
* https://qframework.cn
* https://github.com/liangxiegame/QFramework
* https://gitee.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/

namespace QFramework
{
public class KeyEventAction : ActionKitAction, IPoolable
{
private Timeline mTimeline;
private string mEventName;

public static KeyEventAction Allocate(string eventName, Timeline timeline)
{
var keyEventAction = SafeObjectPool<KeyEventAction>.Instance.Allocate();

keyEventAction.mEventName = eventName;
keyEventAction.mTimeline = timeline;

return keyEventAction;
}

protected override void OnBegin()
{
base.OnBegin();

mTimeline.OnKeyEventsReceivedCallback.InvokeGracefully(mEventName);

Finish();
}

protected override void OnDispose()
{
SafeObjectPool<KeyEventAction>.Instance.Recycle(this);
}

public void OnRecycled()
{
mTimeline = null;
mEventName = null;
}

public bool IsRecycled { get; set; }
}
}
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/****************************************************************************
* Copyright (c) 2017 ~ 2021.3 liangxie
*
* https://qframework.cn
* https://github.com/liangxiegame/QFramework
* https://gitee.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/

using UnityEngine;

namespace QFramework
{
public static class MaterialExtensions
{
/// <summary>
/// 参考资料: https://blog.csdn.net/qiminixi/article/details/78402505
/// </summary>
/// <param name="self"></param>
public static void SetStandardMaterialToTransparentMode(this Material self)
{
self.SetFloat("_Mode", 3);
self.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
self.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
self.SetInt("_ZWrite", 0);
self.DisableKeyword("_ALPHATEST_ON");
self.EnableKeyword("_ALPHABLEND_ON");
self.DisableKeyword("_ALPHAPREMULTIPLY_ON");
self.renderQueue = 3000;
}
}
}
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Expand Up @@ -2591,22 +2591,5 @@ public static T GetRandomWithPower<T>(this Dictionary<T, int> powersDict)

}

public static class MaterialExtensions
{
/// <summary>
/// 参考资料: https://blog.csdn.net/qiminixi/article/details/78402505
/// </summary>
/// <param name="self"></param>
public static void SetStandardMaterialToTransparentMode(this Material self)
{
self.SetFloat("_Mode", 3);
self.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
self.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
self.SetInt("_ZWrite", 0);
self.DisableKeyword("_ALPHATEST_ON");
self.EnableKeyword("_ALPHABLEND_ON");
self.DisableKeyword("_ALPHAPREMULTIPLY_ON");
self.renderQueue = 3000;
}
}

}
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/****************************************************************************
* Copyright (c) 2021.3 liangxie
*
* https://qframework.cn
* https://github.com/liangxiegame/QFramework
* https://gitee.com/liangxiegame/QFramework
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
****************************************************************************/

using UnityEngine;

namespace QFramework
{
public static class TextureExtensions
{
public static Sprite CreateSprite(this Texture2D self)
{
return Sprite.Create(self, new Rect(0, 0, self.width, self.height), Vector2.one * 0.5f);
}
}
}
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<Compile Include="ActionKit\Pro\Framework\ActionTypeDB.cs" />
<Compile Include="ActionKit\Pro\Framework\Event\ActionKitEvent.cs" />
<Compile Include="ActionKit\QFramework.ActionKit.FSM.cs" />
<Compile Include="ActionKit\Timeline\KeyEventAction.cs" />
<Compile Include="ActionKit\Timeline\Timeline.cs" />
<Compile Include="AudioKit\0.Timer\BinaryHeap.cs" />
<Compile Include="AudioKit\0.Timer\IBinaryHeapElement.cs" />
Expand Down Expand Up @@ -163,7 +164,9 @@
<Compile Include="Core\CodeGen\ViewController.cs" />
<Compile Include="Core\CodeGen\Writer\FileCodeWriter.cs" />
<Compile Include="Core\CodeGen\Writer\ICodeWriter.cs" />
<Compile Include="Core\CSharpExtension\MaterialExtensions.cs" />
<Compile Include="Core\CSharpExtension\QFramework.CSharpExtension.cs" />
<Compile Include="Core\CSharpExtension\TextureExtensions.cs" />
<Compile Include="Core\Disposable\CustomDisposable.cs" />
<Compile Include="Core\Disposable\DisposableList.cs" />
<Compile Include="Core\Disposable\IDisposableList.cs" />
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<Compile Include="ResKit\ResourcesSupport\ResourcesRes.cs" />
<Compile Include="ResKit\ResourcesSupport\ResourcesResCreator.cs" />
<Compile Include="ResKit\ResSearchKeys.cs" />
<Compile Include="ResKit\ResUnloadHelper.cs" />
<Compile Include="UIKit\ActionKitSupport\UIKitClosePanel.cs" />
<Compile Include="UIKit\ActionKitSupport\UIKitOpenPanel.cs" />
<Compile Include="UIKit\ActionKitSupport\UIKitSetResolution.cs" />
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