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There is no way (at least described in documentation) to change shader model in hlsl. i can only build for ps_2_0, but i want for example to build for later version to get more arithmetic operations allowed. Is there any way to set/bypass that already?
The text was updated successfully, but these errors were encountered:
There is no way (at least described in documentation) to change shader model in hlsl. i can only build for ps_2_0, but i want for example to build for later version to get more arithmetic operations allowed. Is there any way to set/bypass that already?
The text was updated successfully, but these errors were encountered: