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Elias investigated the issue in liballeg#1418, showing that there was some concurrent
OpenGL usage between OS's internals and user code. That specific workaround did
not work for me on my Mac, so as an alternative, in this commit we add an
option to bypass live resize altogether. In short, the user opts into drawing
halt/resume events via a config option, and ceases to draw while live resize is
underway. This isn't ideal, but at least is a way to prevent the crashing
behavior until we find some better idea.
Elias investigated the issue in #1418, showing that there was some concurrent
OpenGL usage between OS's internals and user code. That specific workaround did
not work for me on my Mac, so as an alternative, in this commit we add an
option to bypass live resize altogether. In short, the user opts into drawing
halt/resume events via a config option, and ceases to draw while live resize is
underway. This isn't ideal, but at least is a way to prevent the crashing
behavior until we find some better idea.
ex_draw2
exhibits this: https://youtu.be/6UJNHFO4myUI forget now, but this may only be for Debug build (red suggests a common debugging memory value) and results may vary for Release.
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