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WIP refactor input caching - second attempt #1044

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1 change: 1 addition & 0 deletions src/mame.h
Original file line number Diff line number Diff line change
Expand Up @@ -205,6 +205,7 @@ struct GameOptions
unsigned active_control_type[MAX_PLAYER_COUNT]; /* register to indicate the default control layout for each player as currently set in the frontend */
bool restrict_4_way; /* simulate 4-way joystick restrictor */
unsigned deadzone; /* analog deadzone in percent. 20 corresponds to 20% */
unsigned input_button_axis_threshold; /* the percent an analog button must be pressed to register a digital press in the core's internal Analog-Digital conversion */
unsigned tate_mode;

int crosshair_enable;
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