Set gl.clearColor to transparent for render-to-texture nodes #421
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Issue: When rendering parts on the render tree to a texture ( RTT ) and the
clearColor
is set to a solid color rather than being transparent, this color is used to clear the colorbuffer of the texture's framebuffer. This results in render textures displaying a solid background color instead of being transparent.This PR addresses this issues by setting the
gl.clearColor
to transparent before the render to texture pass begins and restoring it when the pass is complete.Before:
After: