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Fix the hashCode
and equals
methods in Transaction
and FeeBumpTransaction
.
#566
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overcat
merged 6 commits into
lightsail-network:master
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overcat-deprecation:tx-accountConverter
Jan 16, 2024
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51c0fb1
Add `accountConverter` to the `equals` and `hashCode` of `AbstractTra…
overcat c273bf0
Fix the `hashCode` and `equals` methods in `Transaction` and `FeeBump…
overcat e3909f6
Merge branch 'master' into tx-accountConverter
overcat 2b1eb84
Fix the `hashCode` and `equals` methods in `Transaction` and `FeeBump…
overcat bf4a876
Merge remote-tracking branch 'origin/tx-accountConverter' into tx-acc…
overcat a4c2388
Merge branch 'master' into tx-accountConverter
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this will introduce non-deterministic equality or false mis-matches on equals/hash? since AccountConverter is a stateless function not a value object, it can produce the same output account values whether it's
enableMuxed
property is true or false when the incoming accounts of the tx are edd25519, this would result in the a sub-class object instance with AccountConverter(enabledMuxed=false) to not match based on equals/hash to another instance of same sub-class but with AccountConverter(enabledMuxed=true), even though both of those instances will result in generated the exact same tx xdr viatoXdr()
.I'm wondering if this abstract tx class should even have an equals/hash code implementation at all, b/c the subclasses of this should decide how tx instance state is created for equals/hash.
Further, it seems like lombok
@EqualsAndHashCode
which derives instance equality from member value comparisons alone is not well suited for Transaction sub classes(Transaction and FeeBumpTransaction) equality, since subclass instance state does not represent the complete value of a stellar transaction yet, correct? What do you think about the equals/hash of Transaction and FeeBumpTransaction using the output oftoXdr()
as instance value instead of member values? since that compiled xdr value represents an instance's true stellar transaction?There was a problem hiding this comment.
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Thank you for pointing this out, comparing XDR objects is indeed a good approach, and I have already made the modification.