让游戏制作变得超级容易
超快的2d渲染引擎,支持webgl和canvas渲染
- bitmap
- transform
- event
- tween
- dom element
- filter
- shape
- sprite
- text
- particle system
- box2d
- keyboard event
- collision
- scalable
要实现下面的效果:
可以使用下面的代码:
var bmp, stage = new Stage("#ourCanvas");
bmp = new Bitmap("img/atLogo.png");
//(0.5,0.5)==〉The center is the point of rotation
bmp.originX = 0.5;
bmp.originY = 0.5;
//bind click event, the event monitor can be accurate to pixel
bmp.onClick(function () {
//apply a random filter to the bmp
bmp.filter=[Math.random(), Math.random(), Math.random(), 1];
});
//add object to stage
stage.add(bmp);
var step = 0.01;
//loop
stage.onTick(function () {
bmp.rotation += 0.5;
if (bmp.scaleX > 1.5 || bmp.scaleX < 0.5) {
step *= -1;
}
bmp.scaleX += step;
bmp.scaleY += step;
});
- AlloyRenderingEngine入门
- AlloyRenderingEngine之Shape
- AlloyRenderingEngine继承
- AlloyRenderingEngine文本框组件
- AlloyRenderingEngine燃烧的进度条
This content is released under the (http://opensource.org/licenses/MIT) MIT License.