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Reverted changes to truck parts
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    Fixed node  on truck beds
    Fixed orientation of wheel boxes upon creation
    Note:  Trucks are configured to be built in the SPH
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linuxgurugamer committed May 12, 2020
1 parent 36682ac commit bd91c8d
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Showing 8 changed files with 12 additions and 14 deletions.
6 changes: 6 additions & 0 deletions Changelog.txt
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Expand Up @@ -256,3 +256,9 @@ ChangeLog

0.3.29.3
Fixed truck attach nodes and orientation of all parts

0.3.29.4
Reverted changes to truck parts
Fixed node on truck beds
Fixed orientation of wheel boxes upon creation
Note: Trucks are configured to be built in the SPH
Binary file removed GameData/SXT/Parts/Trucks/Utility/oldTruck.zip
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5 changes: 2 additions & 3 deletions GameData/SXT/Parts/Trucks/Utility/truck/Narrow1cabin.cfg
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Expand Up @@ -20,9 +20,8 @@ PART
// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_rear = 0.0, -0, 0.0, 0, -1, 0
node_stack_bottom = 0.0, -0, 0.0, 0, -1, 0
node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1
node_stack_bottom = 0.0, 0.33, 0.259, 0.0, 0.0, 1.0, 1

// --- editor parameters ---

Expand All @@ -37,7 +36,7 @@ PART

//attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,0,1,1,1
attachRules = 1,1,1,1,1

// --- standard part parameters ---

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2 changes: 0 additions & 2 deletions GameData/SXT/Parts/Trucks/Utility/truck/Narrow2middle.cfg
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Expand Up @@ -12,7 +12,6 @@ PART
MODEL
{
model = SXT/Parts/Trucks/Utility/truck/middlebaseSmall
//rotation = 180,0,0
}

scale = 1
Expand All @@ -26,7 +25,6 @@ PART
//node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1
node_stack_top = 0.0, 0.699, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.699, 0.0, 0.0, -1.0, -0.0, 1
node_stack_base = 0.0, 0.0, 0.259, 0.0, 0.0, 1.0, 1
node_stack_bed = 0.0, 0.0, -0.21, 0.0, 0.0, -1.0, 1
node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1

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Expand Up @@ -10,14 +10,13 @@ PART
{
model = SXT/Parts/Trucks/Utility/truck/Wheel/LLLtruckWheel
scale = 1.5, 1.5, 1.5
rotation = 90, 0, 180
}

// mesh = LLLtruckWheel.mu
scale = 1
rescaleFactor = 1

node_stack_node1 = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0
node_stack_node1 = 0.0, 0.0, 0.0, -1.0, 0.0, 0.0, 0
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0

// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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5 changes: 2 additions & 3 deletions GameData/SXT/Parts/Trucks/Utility/truck/Wide1cabin.cfg
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Expand Up @@ -20,9 +20,8 @@ PART
// --- node definitions ---
// definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z

node_stack_rear = 0.0, -0, 0.0, 0, -1, 0
node_stack_bottom = 0.0, -0, 0.0, 0, -1, 0
node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1
node_stack_bottom = 0.0, 0.33, 0.259, 0.0, 0.0, 1.0, 1

// --- editor parameters ---

Expand All @@ -38,7 +37,7 @@ PART

//attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision

attachRules = 1,0,1,1,1
attachRules = 1,1,1,1,1

// --- standard part parameters ---

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3 changes: 0 additions & 3 deletions GameData/SXT/Parts/Trucks/Utility/truck/Wide2middle.cfg
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Expand Up @@ -12,7 +12,6 @@ PART
MODEL
{
model = SXT/Parts/Trucks/Utility/truck/middlebase
//rotation = 180,0,0
}

scale = 1
Expand All @@ -24,10 +23,8 @@ PART
//node_stack_top = 0.0, 0.699, 0.0, 0.0, 1.0, 0.0
//node_stack_bottom = 0.0, -0.699, 0.0, 0, -1, 0
//node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1

node_stack_top = 0.0, 0.699, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.699, 0.0, 0.0, -1.0, 0.0, 1
node_stack_base = 0.0, 0.0, 0.259, 0.0, 0.0, 1.0, 1
node_stack_bed = 0.0, 0.0, -0.21, 0.0, 0.0, -1.0, 1
node_attach = 0.0, 0.0, 0.52, 0.0, 0.0, -1.0, 1

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2 changes: 1 addition & 1 deletion SXTContinued.version
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Expand Up @@ -10,7 +10,7 @@
"MAJOR": 0,
"MINOR": 3,
"PATCH": 29,
"BUILD": 3
"BUILD": 4
},
"KSP_VERSION_MIN": {
"MAJOR": 1,
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