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Releases: lipefl/swade-tools

v1.16.5

26 Aug 22:10
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  • Fixed a problem with "end turn" not removing Distracted and Vulnerable
  • Fixed item action AP not showing (and not taken into account)
  • Fixed gear type item not showing SWADE Tools dialog to roll

v1.16.4

31 Jul 13:59
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  • Fixed Templates not working (v12 deprecated variable, no longer compatible)

v1.16.3

22 Jul 13:46
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  • Update to macros using .data (deprecated - no longer functional)

v1.16.2

19 Jul 22:39
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  • Fixed a bug in combat permissions (now using socket)

v1.16.1

13 Jul 18:44
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  • Fixed Wounds/Fatigue not showing (changed it to be an "active effect" each with changing images)
  • Fixed globalMod.trait not working
  • Minor fix: "All-Around Vision" missing translation

v1.16.0

11 Jul 18:39
c063dfe
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  • Compatibility with Foundry v12 and SWADE system v4 (no longer compatible with older versions)
  • Better combat automations (thanks to @EternalRider)
  • Fixed "Macro" actions functionality
  • Fixed "Hard Choices" permission bug not giving the GM a benny in the benny roll button
  • Fixed weapons that accept Consumable ammunition
  • Support for wildAttackDamage flag
  • Fixed a bug in Critical Failure when using multiple dice

v1.15.2

18 Apr 15:40
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  • Minor change in GangUp to prevent bugs

v1.15.1

12 Apr 00:09
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  • Fixed combat start/end automation bug when starting a new round

v1.15.0

09 Apr 23:20
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  • Weapons that have templates will now show template buttons, like powers
  • Fixed icon for trait rolls on additional actions.
  • Hover over target on damage/hit results will show a "hover effect" the target token to indicate the target
  • Fixed effects that add dice modifiers
  • Fixed button Maneuver on Vehicles not working properly
  • Roll Dialog are shown for items with actions like shields, gear, etc
  • Fixed dialog also opening description ("Show info when clicking..." option will now do both - open dialog and show description - due to the way SWADE system now handles the accordion animation)
  • Fixed Hardy not being detected as special ability
  • Fixed Unstoppable to work like the updated rules
  • Fixed "Power Failed" still showing on successfull 1 PP Cost powers
  • Fixed 1d1x bug - thanks to @EternalRider
  • Updated German Translation - thanks to @Vogliadicone

v1.14.8

03 Dec 19:05
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  • Fixed globalMods
  • Added AP globalMod
  • Added the info about what each globalMod is affecting to avoid confusion
  • Fixed Vehicle Combat Parry
  • Added Vehicle Combat Soak: auto-detect if the driver has Ace edge and shows option to soak with driver skill
  • Fixed +/- Mod buttons
  • Power Mod now is automatically added to the Mod field (when No Power Points is enabled)
  • Added Blood & Gore setting rule for Rifts