Releases: lipefl/swade-tools
Releases · lipefl/swade-tools
v1.16.5
v1.16.4
v1.16.3
v1.16.2
v1.16.1
v1.16.0
- Compatibility with Foundry v12 and SWADE system v4 (no longer compatible with older versions)
- Better combat automations (thanks to @EternalRider)
- Fixed "Macro" actions functionality
- Fixed "Hard Choices" permission bug not giving the GM a benny in the benny roll button
- Fixed weapons that accept Consumable ammunition
- Support for wildAttackDamage flag
- Fixed a bug in Critical Failure when using multiple dice
v1.15.2
v1.15.1
v1.15.0
- Weapons that have templates will now show template buttons, like powers
- Fixed icon for trait rolls on additional actions.
- Hover over target on damage/hit results will show a "hover effect" the target token to indicate the target
- Fixed effects that add dice modifiers
- Fixed button Maneuver on Vehicles not working properly
- Roll Dialog are shown for items with actions like shields, gear, etc
- Fixed dialog also opening description ("Show info when clicking..." option will now do both - open dialog and show description - due to the way SWADE system now handles the accordion animation)
- Fixed Hardy not being detected as special ability
- Fixed Unstoppable to work like the updated rules
- Fixed "Power Failed" still showing on successfull 1 PP Cost powers
- Fixed 1d1x bug - thanks to @EternalRider
- Updated German Translation - thanks to @Vogliadicone
v1.14.8
- Fixed globalMods
- Added AP globalMod
- Added the info about what each globalMod is affecting to avoid confusion
- Fixed Vehicle Combat Parry
- Added Vehicle Combat Soak: auto-detect if the driver has Ace edge and shows option to soak with driver skill
- Fixed +/- Mod buttons
- Power Mod now is automatically added to the Mod field (when No Power Points is enabled)
- Added Blood & Gore setting rule for Rifts