Releases: livekit/client-sdk-unity-web
Releases · livekit/client-sdk-unity-web
v2.0.0
What's Changed
- feat: specify only the editor and WebGL platform inside the assembly by @D4rWiNSS in #50
- [🤖 readme-manager] Update README by @lukasIO in #51
- Add a .meta file for NOTICE by @mikejurka in #58
- feat: 2.0 changes. by @cloudwebrtc in #60
- Add build instructions to README for JSExample by @mikejurka in #59
- feat: participant attributes. by @cloudwebrtc in #61
- release: 2.0.0 by @cloudwebrtc in #62
New Contributors
- @D4rWiNSS made their first contribution in #50
- @lukasIO made their first contribution in #51
- @mikejurka made their first contribution in #58
- @cloudwebrtc made their first contribution in #60
Full Changelog: v1.5.1...v2.0.0
v1.5.1
v1.5.0
v1.4.0
Features
- Updated client-sdk-js to v1.6.3 ( See changelogs )
v1.3.0
Features
- Updated client-sdk-js to v1.3.0 ( See changelogs )
v1.2.3
Features
- Fix room connection
v1.2.2
Features
- Fix build
- Keep textures with RGBA format
v1.2.1
v1.1.0
Features
- Updated client-sdk-js to v1.1.0
- PushFunction DebugLabel ( Print function name when an error occurs in a C# callback )
- Added missing Room.GetLocalDevices
- JSMap/JSArray struct support ( Internal )
- Fix missing Is*Enabled properties
- LocalParticipant.Set*Enabled options
Changes
- Improve Bridge disposing ( Remove use of CriticalFinalizerObject )
- Fixed
memory access out of bounds
on JSEventEmitter finalizer
v1.0.0
Features
- New C# SDK Reference
- Full demo using the Unity SDK
Changes
- Upgraded client-sdk-js to v1.0.0
- Remove deprecated code
- Added IVideoTrack & IAudioTrack interfaces
- Fixed RemoteParticipant.SetVolume
- Internal refactoring ( internal constructors, renamed NativePtr to NativeHandle, refactored JSPromise )
- More errors logging