In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collides with.
This repository also includes a basic ObjectPool for the bullets and particle systems.
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- Requires Unity 2019.4 LTS or higher.
- Utilizes the Navmesh Components from Unity's Github.
- Unity Particle Pack from the Asset Store (free) - import this after you have opened the project