If you've been using Unity for a while, or are just getting started with Unity and decided it's time for you to start learning how to write code - this is the video series you need to start your programming journey!
- Part 1 - GitHub Repository
- Part 2 - GitHub Repository
- Part 3 - GitHub Repository
- Part 4 - No GitHub Repository for this one. Nothing new implemented.
- Part 5 - You are here 🙂
In this tutorial repository (with associated video), aimed at absolute beginners who have very little to no coding experience whatsoever, you'll learn about delegates, when to use them, and when you might want to use a UnityEvent instead!
📝📝📝YOUR HOMEWORK!📝📝📝
Update your singleton MonoBehaviour to raise events when it spawns an object and when that object is destroyed! For the simplest implementation you can just do a Debug.Log but think about the signature of the event so you can apply it to your game!
📚 Here are the resources I mentioned and/or brought up during the video 📚
- Delegates: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/
- Using Delegates: https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/delegates/using-delegates
- Unity Events: https://docs.unity3d.com/ScriptReference/Events.UnityEvent.htm
- Singleton: https://en.wikipedia.org/wiki/Singleton_pattern
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- Requires Unity 2020.3 LTS or higher.