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What is the best (fastest) approach to detect holes in a polygon coverage (i.e holes in a triangular mesh)? One approach I've found is creating a polygon from the coverage (using |
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Answered by
dr-jts
Dec 23, 2024
Replies: 1 comment
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Answer selected by
micycle1
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CoverageUnion
is pretty efficient, so if you want an easy way to detect holes that's the best thing to use. Theoretically you might be able to do it a bit faster with a custom algorithm, but that's a lot of work for a small performance gain.