Rather simple Bubbletea companion for handling hierarchy, support for lifting state up. and responsive rendering
It Reactifies Bubbletea philosophy and makes it especially easy to work with in bigger projects.
For me, personally - It's a must in project with multiple pages and component communication
Check our quickstart right here or other examples here!
go get -u github.com/londek/reactea
The goal is to create components that are
- dimensions-aware (especially unify all setSize conventions)
- move on from raw strings to higher level of abstraction
- propful
- easy to lift the state up
- able to communicate with parent without importing it (I spent too many hours solving import cycles hehe)
- easier to code
- all of that without code duplication
The extreme performance is not main goal of this package, because either way Bubbletea
refresh rate is only 60hz and 50 allocations in entire runtime won't really hurt anyone.
Most info is currently in source code so I suggest checking it out
Always return reactea.Destroy
instead of tea.Quit
in order to follow our convention
As of now Go doesn't support type aliases for generics, so Renderer[TProps]
has to be explicitly casted.
Reactea unlike Bubbletea implements two-way communication, very React-like communication.
If you have experience with React you are gonna love Reactea straight away!
While it may look in following tutorial that Reactea overcomplicates things, trust me, for major projects it's a lifesaver!
In this tutorial we are going to make application that consists of 2 pages.
- The
/input
(akaindex
, in reacteadefault
) page for inputting your name - The
/displayname
page for displaying your name
More detailed docs about component lifecycle can be found here, we are only gonna go through basics.
Reactea component lifecycle consists of 6 methods (while Bubbletea only 3)
Method | Purpose |
---|---|
Init(TProps) tea.Cmd |
It's called first. All critical stuff should happen here. It also supports IO through tea.Cmd |
Update(tea.Msg) tea.Cmd |
It reacts to Bubbletea IO and updates state accordingly |
AfterUpdate() tea.Cmd |
It's called after root component finishes Update() . Components should queue themselves |
Render(int, int) string |
It renders the UI. The two arguments are width and height, they should be calculated by parent |
Destroy() |
It's called whenever Component is about to end it's lifecycle. Please note that it's parent's responsibility to call Destroy() |
UpdateProps(TProps) |
Derives state from given properties. Usually called from Init() |
Your first application should consist only of Update
and Render
, all other methods will be implemented by reactea.BasicComponent
and reactea.BasicPropfulComponent
.
Let's get to work!
/pages/input/input.go
type Component struct {
reactea.BasicComponent // It implements AfterUpdate() for us, so we don't have to care!
reactea.BasicPropfulComponent[Props] // It implements props backend - UpdateProps() and Props()
textinput textinput.Model // Input for inputting name
}
type Props struct {
SetText func(string) // SetText function for lifting state up
}
func New() *Component {
return &Component{textinput: textinput.New()}
}
func (c *Component) Init(props Props) tea.Cmd {
// Always derive props in Init()! If you are not replacing Init(),
// reactea.BasicPropfulComponent will take care of it
c.UpdateProps(props)
return c.textinput.Focus()
}
func (c *Component) Update(msg tea.Msg) tea.Cmd {
switch msg := msg.(type) {
case tea.KeyMsg:
if msg.Type == tea.KeyEnter {
// Lifted state power! Woohooo
c.Props().SetText(c.textinput.Value())
// Navigate to displayname, please
reactea.SetRoute("/displayname")
return nil
}
}
var cmd tea.Cmd
c.textinput, cmd = c.textinput.Update(msg)
return cmd
}
// Here we are not using width and height, but you can!
func (c *Component) Render(rc *render.Context) {
rc.Add(render.Paragraph("Enter your name: " + c.textinput.View()))
rc.Add(render.Paragraph("And press [ Enter ]"))
}
/pages/displayname/displayname.go
import (
"fmt"
)
// Our prop(s) is a string itself!
type Props = string
// Stateless components?!?!
func Renderer(text Props, width, height int) string {
return fmt.Sprintf("OMG! Hello %s!", text)
}
/app/app.go
type Component struct {
reactea.BasicComponent // It implements AfterUpdate()
reactea.BasicPropfulComponent[reactea.NoProps] // It implements props backend - UpdateProps() and Props()
mainRouter reactea.Component[router.Props] // Our router
text string // The name
}
func New() *Component {
return &Component{
mainRouter: router.New(),
}
}
func (c *Component) Init(reactea.NoProps) tea.Cmd {
// Does it remind you of something? react-router!
return c.mainRouter.Init(map[string]router.RouteInitializer{
"default": func(router.Params) (reactea.SomeComponent, tea.Cmd) {
component := input.New()
return component, component.Init(input.Props{
SetText: c.setText, // Can also use "lambdas" (function can be created here)
})
},
"/displayname": func(router.Params) (reactea.SomeComponent, tea.Cmd) {
// RouteInitializer requires SomeComponent so we have to convert
// Stateless component (renderer) to SomeComponent
component := reactea.Componentify[string](displayname.Renderer)
return component, component.Init(c.text)
},
})
}
func (c *Component) Update(msg tea.Msg) tea.Cmd {
switch msg := msg.(type) {
case tea.KeyMsg:
// ctrl+c support
if msg.String() == "ctrl+c" {
return reactea.Destroy
}
}
return c.mainRouter.Update(msg)
}
func (c *Component) Render(width, height int) string {
return c.mainRouter.Render(width, height)
}
func (c *Component) setText(text string) {
c.text = text
}
main.go
// reactea.NewProgram initializes program with
// "translation layer", so Reactea components work
program := reactea.NewProgram(app.New())
if _, err := program.Run(); err != nil {
panic(err)
}
Reactea component lifecycle consists of 6 methods (while Bubbletea only 3)
Method | Purpose |
---|---|
Init(TProps) tea.Cmd |
It's called first. All critical stuff should happen here. It also supports IO through tea.Cmd |
Update(tea.Msg) tea.Cmd |
It reacts to Bubbletea IO and updates state accordingly |
AfterUpdate() tea.Cmd |
It's called after root component finishes Update() . Components should queue themselves |
Render(int, int) string |
It renders the UI. The two arguments are width and height, they should be calculated by parent |
Destroy() |
It's called whenever Component is about to end it's lifecycle. Please note that it's parent's responsibility to call Destroy() |
UpdateProps(TProps) |
Derives state from given properties. Usually called from Init() |
Reactea takes pointer approach for components making state modifiable in any lifecycle method
There are also 2 additional lifecycle methods: AfterUpdate() and UpdateProps()
AfterUpdate()
is the only lifecycle method that is not controlled by parent. It's called right after root component finishes Update()
. Components should queue itself with reactea.AfterUpdate(component)
in Update()
UpdateProps()
is a lifecycle method that derives state from props, It can happen anytime during lifecycle. Usually called by Init()
Update()
IS NOT guaranteed to be called on first-run, Init()
for most part is, and critical logic should be there
Lifecycle is (almost, see AfterUpdate()) fully controlled by parent component making graph above fully theoretical and possibly invalid for third-party components
Stateless components are represented by following function types
Renderer[TProps any] | ProplessRenderer | DumbRenderer | |
---|---|---|---|
Properties | β | β | β |
Dimensions | β | β | β |
Arguments | TProps, int, int |
int, int |
β |
There are many utility functions for transforming stateless into stateful components or for rendering any component without knowing its type (reactea.RenderAny
)
Routes API allows developers for easy development of multi-page apps. They are kind of substitute for window.Location inside Bubbletea
Returns current route
Returns last route
returns LastRoute() != CurrentRoute()
Params have been introduced in order to allow routes like: /teams/123/player/4
Params have to follow regex ^:.*$
^
being beginning of current path level (/^level/
)
$
being end of current path level (/level$/
)
Note that params support wildcards with single :
, like /teams/:/player
. /teams/123/player
, /teams/456/player
etc will be matched no matter what and param will be ignored in param map.
Router Component is basic implementation of how routing could look in your application. It doesn't support wildcards yet or relative pathing. All data is provided from within props
router.Props is a map of route initializers keyed by routes
What is RouteInitializer
?
RouteInitializer
is function that initializes the current route component