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Fixed #36 - Allow assignment to Actor's width and height to scale the Actor #92
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Original file line number | Diff line number | Diff line change |
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@@ -34,6 +34,11 @@ def calculate_anchor(value, dim, total): | |
return float(value) | ||
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class InvalidScaleException(Exception): | ||
"""The scale parameters where invalid.""" | ||
pass | ||
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# These are methods (of the same name) on pygame.Rect | ||
SYMBOLIC_POSITIONS = set(( | ||
"topleft", "bottomleft", "topright", "bottomright", | ||
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@@ -85,6 +90,7 @@ def __init__(self, image, pos=POS_TOPLEFT, anchor=ANCHOR_CENTER, **kwargs): | |
# Initialise it at (0, 0) for size (0, 0). | ||
# We'll move it to the right place and resize it later | ||
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self._scale_x = self._scale_y = 1 | ||
self.image = image | ||
self._init_position(pos, anchor, **kwargs) | ||
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@@ -170,14 +176,16 @@ def angle(self): | |
@angle.setter | ||
def angle(self, angle): | ||
self._angle = angle | ||
self._adjust_scale_and_angle(self._scale_x, self._scale_y) | ||
""" | ||
self._surf = pygame.transform.rotate(self._orig_surf, angle) | ||
p = self.pos | ||
self.width, self.height = self._surf.get_size() | ||
w, h = self._orig_surf.get_size() | ||
ax, ay = self._untransformed_anchor | ||
self._anchor = transform_anchor(ax, ay, w, h, angle) | ||
self.pos = p | ||
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""" | ||
@property | ||
def pos(self): | ||
px, py = self.topleft | ||
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@@ -216,6 +224,51 @@ def image(self): | |
def image(self, image): | ||
self._image_name = image | ||
self._orig_surf = self._surf = loaders.images.load(image) | ||
self._adjust_scale_and_angle(self._scale_x, self._scale_y) | ||
self._update_pos() | ||
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@property | ||
def scale(self): | ||
return self._scale_x, self._scale_y | ||
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@scale.setter | ||
def scale(self, scale): | ||
self._adjust_scale_and_angle(scale[0], scale[1]) | ||
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@property | ||
def scale_x(self): | ||
return self._scale_x | ||
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@scale_x.setter | ||
def scale_x(self, x): | ||
self._adjust_scale_and_angle(x, 1.0) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I would not expect setting scale_x to reset scale_y to 1.0. actor.scale_x = 0.5
actor.scale_y = 0.5 should be equivalent to actor.scale = 0.5 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. done |
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@property | ||
def scale_y(self): | ||
return self._scale_y | ||
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@scale_y.setter | ||
def scale_y(self, y): | ||
self._adjust_scale_and_angle(1.0, y) | ||
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@property | ||
def size(self): | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think we're taking out size, right? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. yeah, sorry, my bad There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. @a96tudor just stumbled across this PR and looks like this is the only requested change that hasn't been addressed? |
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return self._surf.get_size() | ||
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def _adjust_scale_and_angle(self, x, y): | ||
if x == 0 or y == 0: | ||
raise InvalidScaleException('Invalid scale values. They should be not equal to 0.') | ||
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self._scale_x = x | ||
self._scale_y = y | ||
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new_width = int(self._orig_surf.get_size()[0] * abs(x)) | ||
new_height = int(self._orig_surf.get_size()[1] * abs(y)) | ||
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self._surf = pygame.transform.scale(self._orig_surf, (new_width, new_height)) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. We should special-case the no-op case for performance for each of these - a check on whether scale_ == scale_y == 1 is much cheaper than doing the transform, which will copy a surface. Same with rotation and flip. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. done |
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self._surf = pygame.transform.flip(self._surf, (x < 0), (y < 0)) | ||
self._surf = pygame.transform.rotate(self._surf, self._angle) | ||
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self._update_pos() | ||
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def _update_pos(self): | ||
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@@ -2,8 +2,8 @@ | |
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import pygame | ||
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from pgzero.actor import calculate_anchor, Actor | ||
from pgzero.loaders import set_root | ||
from pgzero.actor import calculate_anchor, Actor, InvalidScaleException | ||
from pgzero.loaders import set_root, images | ||
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TEST_MODULE = "pgzero.actor" | ||
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@@ -39,6 +39,12 @@ class ActorTest(unittest.TestCase): | |
def setUpClass(self): | ||
set_root(__file__) | ||
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def assertImagesEqual(self, a, b): | ||
adata, bdata = (pygame.image.tostring(i, 'RGB') for i in (a, b)) | ||
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if adata != bdata: | ||
raise AssertionError("Images differ") | ||
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def test_sensible_init_defaults(self): | ||
a = Actor("alien") | ||
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@@ -107,3 +113,61 @@ def test_rotation(self): | |
for _ in range(360): | ||
a.angle += 1.0 | ||
self.assertEqual(a.pos, (100.0, 100.0)) | ||
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def test_scaling(self): | ||
actor = Actor('alien') | ||
originial_size = actor.size | ||
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# No scaling | ||
actor.scale = (1, 1) | ||
self.assertEqual(actor.size, originial_size) | ||
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# Scaling on x-axis only | ||
actor.scale_x = 2 | ||
self.assertEqual(actor.size, (originial_size[0] * 2, originial_size[1])) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. These are great looking tests! There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. thanks! |
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# Scaling on y-axis only | ||
actor.scale_y = 2 | ||
self.assertEqual(actor.size, (originial_size[0], originial_size[1] * 2)) | ||
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# Scaling down | ||
actor.scale = (.5, .5) | ||
self.assertEqual(actor.size, (originial_size[0]/2, originial_size[1]/2)) | ||
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# Test scale getters | ||
self.assertEqual(actor.scale, (actor.scale_x, actor.scale_y)) | ||
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# Rotate and then scale | ||
actor.angle = 90 | ||
actor.scale = (.5, .5) | ||
self.assertEqual(actor.angle, 90) | ||
self.assertEqual((actor.width, actor.height), (originial_size[1]/2, originial_size[0]/2)) | ||
self.assertEqual(actor.topleft, (-13, 13)) | ||
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# Test rasing exception for invalid scale parameters | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Typo in 'raising'. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. done |
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with self.assertRaises(InvalidScaleException) as cm: | ||
actor.scale = (0, -2) | ||
self.assertEqual(cm.exception.args[0], 'Invalid scale values. They should be not equal to 0.') | ||
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# Test horizontal flip | ||
actor.angle = 0 | ||
orig = images.load('alien') | ||
exp = pygame.transform.flip(orig, True, False) | ||
actor.scale = (-1, 1) | ||
self.assertImagesEqual(exp, actor._surf) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. A tip is "one assert per test". This means that if a test fails, all of the other tests still run, which gives more information, when refactoring, about what you might have broken. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. done |
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# Test vertical flip | ||
exp = pygame.transform.flip(orig, False, True) | ||
actor.scale = (1, -1) | ||
self.assertImagesEqual(exp, actor._surf) | ||
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# Test horizontal + vertical flip | ||
exp = pygame.transform.flip(orig, True, True) | ||
actor.scale = (-1, -1) | ||
self.assertImagesEqual(exp, actor._surf) | ||
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# Test flip + scaling | ||
exp = pygame.transform.scale(orig, (orig.get_size()[0]*3, orig.get_size()[1]*2)) | ||
exp = pygame.transform.flip(exp, True, True) | ||
actor.scale = (-3, -2) | ||
self.assertImagesEqual(exp, actor._surf) |
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I'd quite like scale to accept a single int/float, as a shortcut for setting both values.
Actually I would expect that is the more common case.
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done