This folder contains implementation of Portal Occlusion Culling algorithm. To run the program (portal_culling) it is necessary to first build the program using the build.sh script.
- To move throughout the model use W,A,S,D keys and mouse.
- To turn off the Portal Culling algorithm use key O.
- To turn on the Portal Culling algorithm use key P.
- To change model use keys 1 and 2.
- external - Contains external libraries used in the project.
- include - Contains header files used in the projec.
- doc - Contains documentation (written in Czech).
- res - Resources used by the project (models of scenes).
- shaders - Vertex and fragment shaders.
- src - .cpp files
├── build.sh
├── external
├── include
├── PGR-doc-xpiwow00.pdf
├── README.md
├── res
│ ├── scenes
│ └── textures
├── shaders
│ ├── fragmentShaders
│ └── vertexShaders
└── src