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Updated renet to bevy 0.15 #167

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8 changes: 4 additions & 4 deletions bevy_renet/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -20,15 +20,15 @@ name = "simple"
required-features = ["netcode"]

[dependencies]
bevy_app = "0.14"
bevy_ecs = "0.14"
bevy_time = "0.14"
bevy_app = "0.15.0"
bevy_ecs = "0.15.0"
bevy_time = "0.15.0"
renet = { path="../renet", version = "0.0.16", features = ["bevy"] }
renet_netcode = { path="../renet_netcode", version = "0.0.1", features = ["bevy"], optional = true }
renet_steam = { path="../renet_steam", version = "0.0.2", features = ["bevy"], optional = true }

[dev-dependencies]
bevy = {version = "0.14", default-features = false, features = ["bevy_core_pipeline", "bevy_render", "bevy_asset", "bevy_pbr", "x11", "tonemapping_luts", "ktx2", "zstd"]}
bevy = {version = "0.15.0", default-features = false, features = ["bevy_core_pipeline", "bevy_render", "bevy_asset", "bevy_pbr", "x11", "tonemapping_luts", "ktx2", "zstd", "bevy_window"]}
bincode = "1.3"
env_logger = "0.11"
serde = {version = "1.0", features = ["derive"]}
100 changes: 52 additions & 48 deletions bevy_renet/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -13,29 +13,31 @@ Bevy renet is a small layer over the `renet` crate, it adds systems to call the

#### Server
```rust
let mut app = App::new();
app.add_plugin(RenetServerPlugin);

let server = RenetServer::new(ConnectionConfig::default());
app.insert_resource(server);

// Transport layer setup
app.add_plugin(NetcodeServerPlugin);
let server_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(server_addr).unwrap();
let server_config = ServerConfig {
current_time: SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap(),
max_clients: 64,
protocol_id: 0,
public_addresses: vec![server_addr],
authentication: ServerAuthentication::Unsecure
};
let transport = NetcodeServerTransport::new(server_config, socket).unwrap();
app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);
app.add_system(handle_events_system);
fn main() {
let mut app = App::new();
app.add_plugin(RenetServerPlugin);

let server = RenetServer::new(ConnectionConfig::default());
app.insert_resource(server);

// Transport layer setup
app.add_plugin(NetcodeServerPlugin);
let server_addr = "127.0.0.1:5000".parse().unwrap();
let socket = UdpSocket::bind(server_addr).unwrap();
let server_config = ServerConfig {
current_time: SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap(),
max_clients: 64,
protocol_id: 0,
public_addresses: vec![server_addr],
authentication: ServerAuthentication::Unsecure
};
let transport = NetcodeServerTransport::new(server_config, socket).unwrap();
app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);
app.add_system(handle_events_system);
}

// Systems

Expand Down Expand Up @@ -71,29 +73,31 @@ fn handle_events_system(mut server_events: EventReader<ServerEvent>) {

#### Client
```rust
let mut app = App::new();
app.add_plugin(RenetClientPlugin);

let client = RenetClient::new(ConnectionConfig::default());
app.insert_resource(client);

// Setup the transport layer
app.add_plugin(NetcodeClientPlugin);

let authentication = ClientAuthentication::Unsecure {
server_addr: SERVER_ADDR,
client_id: 0,
user_data: None,
protocol_id: 0,
};
let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let mut transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();

app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);
fn main() {
let mut app = App::new();
app.add_plugin(RenetClientPlugin);

let client = RenetClient::new(ConnectionConfig::default());
app.insert_resource(client);

// Setup the transport layer
app.add_plugin(NetcodeClientPlugin);

let authentication = ClientAuthentication::Unsecure {
server_addr: SERVER_ADDR,
client_id: 0,
user_data: None,
protocol_id: 0,
};
let socket = UdpSocket::bind("127.0.0.1:0").unwrap();
let current_time = SystemTime::now().duration_since(SystemTime::UNIX_EPOCH).unwrap();
let mut transport = NetcodeClientTransport::new(current_time, authentication, socket).unwrap();

app.insert_resource(transport);

app.add_system(send_message_system);
app.add_system(receive_message_system);
}

// Systems

Expand All @@ -113,8 +117,8 @@ fn receive_message_system(mut client: ResMut<RenetClient>) {

You can run the `simple` example with:

* Server: `cargo run --features="serde transport" --example simple -- server`
* Client: `cargo run --features="serde transport" --example simple -- client`
* Server: `cargo run --features="netcode" --example simple -- server`
* Client: `cargo run --features="netcode" --example simple -- client`

If you want a more complex example you can checkout the [demo_bevy](https://github.com/lucaspoffo/renet/tree/master/demo_bevy) sample:

Expand Down
48 changes: 22 additions & 26 deletions bevy_renet/examples/simple.rs
Original file line number Diff line number Diff line change
Expand Up @@ -135,12 +135,11 @@ fn server_update_system(
println!("Player {} connected.", client_id);
// Spawn player cube
let player_entity = commands
.spawn(PbrBundle {
mesh: meshes.add(Cuboid::from_size(Vec3::splat(1.0))),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.spawn((
Mesh3d(meshes.add(Cuboid::from_size(Vec3::splat(1.0)))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
))
.insert(PlayerInput::default())
.insert(Player { id: *client_id })
.id();
Expand Down Expand Up @@ -202,12 +201,11 @@ fn client_sync_players(
ServerMessages::PlayerConnected { id } => {
println!("Player {} connected.", id);
let player_entity = commands
.spawn(PbrBundle {
mesh: meshes.add(Cuboid::from_size(Vec3::splat(1.0))),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..Default::default()
})
.spawn((
Mesh3d(meshes.add(Cuboid::from_size(Vec3::splat(1.0)))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
))
.id();

lobby.players.insert(id, player_entity);
Expand Down Expand Up @@ -238,25 +236,23 @@ fn client_sync_players(
/// set up a simple 3D scene
fn setup(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
// plane
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(PlaneMeshBuilder::from_size(Vec2::splat(5.0)))),
material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
..Default::default()
});
commands.spawn((
Mesh3d(meshes.add(Mesh::from(PlaneMeshBuilder::from_size(Vec2::splat(5.0))))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
// light
commands.spawn(PointLightBundle {
point_light: PointLight {
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
Transform::from_xyz(4.0, 8.0, 4.0),
));
// camera
commands.spawn(Camera3dBundle {
transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..Default::default()
});
commands.spawn((
Camera3d::default(),
Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
));
}

fn player_input(keyboard_input: Res<ButtonInput<KeyCode>>, mut player_input: ResMut<PlayerInput>) {
Expand Down
5 changes: 3 additions & 2 deletions demo_bevy/Cargo.toml
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@ netcode = ["bevy_renet/netcode"]
steam = ["bevy_renet/steam"]

[dependencies]
bevy = { version = "0.14", default-features = false, features = [
bevy = { version = "0.15", default-features = false, features = [
"bevy_core_pipeline",
"bevy_render",
"bevy_asset",
Expand All @@ -25,12 +25,13 @@ bevy = { version = "0.14", default-features = false, features = [
"ktx2",
"zstd",
"serialize",
"bevy_window"
]}

bevy_renet = { path = "../bevy_renet", default-features = false }
serde = { version = "1.0", features = ["derive"] }
bincode = "1.3"
bevy_egui = "0.28"
bevy_egui = "0.31.1"
renet_visualizer = { path = "../renet_visualizer", features = ["bevy"] }
smooth-bevy-cameras = "0.12"
fastrand = "2.0"
Expand Down
4 changes: 2 additions & 2 deletions demo_bevy/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,8 +6,8 @@ Simple bevy application to demonstrates how you could replicate entities and sen

Running using the netcode transport:

- server: `cargo run --bin server --features transport`
- client: `cargo run --bin client --features transport`
- server: `cargo run --bin server --features netcode`
- client: `cargo run --bin client --features netcode`

Running using the steam transport:

Expand Down
63 changes: 29 additions & 34 deletions demo_bevy/src/bin/client.rs
Original file line number Diff line number Diff line change
Expand Up @@ -3,19 +3,16 @@ use std::collections::HashMap;
use bevy::{
diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin},
prelude::*,
window::PrimaryWindow,
prelude::Vec3
};
use bevy::window::PrimaryWindow;
use bevy_egui::{EguiContexts, EguiPlugin};
use bevy_renet::{
client_connected,
renet::{ClientId, RenetClient},
RenetClientPlugin,
};
use bevy_renet::{client_connected, renet::{ClientId, RenetClient}, RenetClientPlugin};
use demo_bevy::{
connection_config, setup_level, ClientChannel, NetworkedEntities, PlayerCommand, PlayerInput, ServerChannel, ServerMessages,
};
use renet_visualizer::{RenetClientVisualizer, RenetVisualizerStyle};
use smooth_bevy_cameras::{LookTransform, LookTransformBundle, LookTransformPlugin, Smoother};
// use smooth_bevy_cameras::{LookTransform, LookTransformBundle, LookTransformPlugin, Smoother};

#[derive(Component)]
struct ControlledPlayer;
Expand Down Expand Up @@ -125,7 +122,7 @@ fn main() {
let mut app = App::new();
app.add_plugins(DefaultPlugins);
app.add_plugins(RenetClientPlugin);
app.add_plugins(LookTransformPlugin);
// app.add_plugins(LookTransformPlugin);
app.add_plugins(FrameTimeDiagnosticsPlugin);
app.add_plugins(LogDiagnosticsPlugin::default());
app.add_plugins(EguiPlugin);
Expand All @@ -142,7 +139,7 @@ fn main() {
app.insert_resource(PlayerInput::default());
app.insert_resource(NetworkMapping::default());

app.add_systems(Update, (player_input, camera_follow, update_target_system));
app.add_systems(Update, (player_input, /*camera_follow,*/ update_target_system));
app.add_systems(
Update,
(client_send_input, client_send_player_commands, client_sync_players).in_set(Connected),
Expand Down Expand Up @@ -220,12 +217,11 @@ fn client_sync_players(
match server_message {
ServerMessages::PlayerCreate { id, translation, entity } => {
println!("Player {} connected.", id);
let mut client_entity = commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(Capsule3d::default())),
material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
transform: Transform::from_xyz(translation[0], translation[1], translation[2]),
..Default::default()
});
let mut client_entity = commands.spawn((
Mesh3d(meshes.add(Mesh::from(Capsule3d::default()))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(translation[0], translation[1], translation[2]),
));

if client_id == id {
client_entity.insert(ControlledPlayer);
Expand All @@ -250,12 +246,11 @@ fn client_sync_players(
}
}
ServerMessages::SpawnProjectile { entity, translation } => {
let projectile_entity = commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(Sphere::new(0.1))),
material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
transform: Transform::from_translation(translation.into()),
..Default::default()
});
let projectile_entity = commands.spawn((
Mesh3d(meshes.add(Mesh::from(Sphere::new(0.1)))),
MeshMaterial3d(materials.add(Color::srgb(1.0, 0.0, 0.0))),
Transform::from_translation(translation.into()),
));
network_mapping.0.insert(entity, projectile_entity.id());
}
ServerMessages::DespawnProjectile { entity } => {
Expand Down Expand Up @@ -293,7 +288,7 @@ fn update_target_system(
let (camera, camera_transform) = camera_query.single();
let mut target_transform = target_query.single_mut();
if let Some(cursor_pos) = primary_window.single().cursor_position() {
if let Some(ray) = camera.viewport_to_world(camera_transform, cursor_pos) {
if let Ok(ray) = camera.viewport_to_world(camera_transform, cursor_pos) {
if let Some(distance) = ray.intersect_plane(Vec3::Y, InfinitePlane3d::new(Vec3::Y)) {
target_transform.translation = ray.direction * distance + ray.origin;
}
Expand All @@ -303,32 +298,31 @@ fn update_target_system(

fn setup_camera(mut commands: Commands) {
commands
.spawn(LookTransformBundle {
.spawn(/*LookTransformBundle {
transform: LookTransform {
eye: Vec3::new(0.0, 8., 2.5),
target: Vec3::new(0.0, 0.5, 0.0),
up: Vec3::Y,
},
smoother: Smoother::new(0.9),
})
.insert(Camera3dBundle {
transform: Transform::from_xyz(0., 8.0, 2.5).looking_at(Vec3::new(0.0, 0.5, 0.0), Vec3::Y),
..default()
});
.insert(*/(
Camera3d::default(),
Transform::from_xyz(0., 8.0, 2.5).looking_at(Vec3::new(0.0, 0.5, 0.0), Vec3::Y),
));
}

fn setup_target(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>, mut materials: ResMut<Assets<StandardMaterial>>) {
commands
.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(Sphere::new(0.1))),
material: materials.add(Color::srgb(1.0, 0.0, 0.0)),
transform: Transform::from_xyz(0.0, 0., 0.0),
..Default::default()
})
.spawn((
Mesh3d(meshes.add(Mesh::from(Sphere::new(0.1)))),
MeshMaterial3d(materials.add(Color::srgb(1.0, 0.0, 0.0))),
Transform::from_xyz(0.0, 0., 0.0),
))
.insert(Target);
}

fn camera_follow(
/*fn camera_follow(
mut camera_query: Query<&mut LookTransform, (With<Camera>, Without<ControlledPlayer>)>,
player_query: Query<&Transform, With<ControlledPlayer>>,
) {
Expand All @@ -339,3 +333,4 @@ fn camera_follow(
cam_transform.target = player_transform.translation;
}
}
*/
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