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Releases: lucianjames/AssetLibraryTools

v0.2.1

12 Dec 16:52
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Merge branch 'main' of https://github.com/LJ3D/AssetLibraryTools

v0.2.0-alpha

25 Oct 18:41
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v0.2.0-alpha Pre-release
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Update __init__.py

v0.1.9-alpha

04 Oct 19:50
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v0.1.9-alpha Pre-release
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Fixed/improved node creation code

Now uses strings to index instead of numbers, more human readable and hopefully more future proof

v0.1.8-alpha

22 Sep 17:08
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v0.1.8-alpha Pre-release
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xterm support

v0.1.7-alpha

31 Aug 19:08
520b008
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v0.1.7-alpha Pre-release
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Update README.md

v0.1.6-alpha

26 Aug 18:29
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v0.1.6-alpha Pre-release
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Some minor changes

v0.1.5-alpha

03 Aug 16:19
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v0.1.5-alpha Pre-release
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skip importing existing materials option

Skips importing materials when a material with the same name already exists in the .blend file

v0.1.4-alpha

30 Jul 12:41
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v0.1.4-alpha Pre-release
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Swapped all the mark/clear operators for one operator, "OT_ManageAssets". This went along with reworking the "batch mark/unmark" UI
Also added the operator OT_DeleteAllmeshes

v0.1.3-alpha

27 Jul 18:49
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v0.1.3-alpha Pre-release
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batch SBSAR import via adobe addon

This is very much [EXPERIMENTAL]

Also added error/warning symbols on some other unrelated labels

v0.1.2-alpha

24 Jul 14:51
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v0.1.2-alpha Pre-release
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Added new utility functions

Added: OT_DeleteAllTextures, OT_DeleteAllImages, OT_UseDisplacementOnAll.

Also changed some default values for material imports