Documentation: | https://xecs.readthedocs.io |
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xecs
is a Python library (written in Rust!) for a performant
entity component system (ECS). You can use it to write simulations, games
or any other high-performance piece of software.
If you are familiar with Bevy and
NumPy -- the API of xecs
should be
familiar to you.
The goals of xecs
are as follows:
- Fast: Operations are executed in parallel as much as possible and the library is written in Rust to be cache friendly and performant.
- Simple: Data is defined with a dataclass-like syntax and systems are regular Python functions.
- Typed: Types form an integral part of the API, making code clean but also easily verified with type checkers.
- NumPy-friendly: Our data types can be used seamlessly with NumPy.
- Python-friendly: User code is regular Python code, allowing full integration with the Python ecosystem. We avoid things like Numba which cause pain during debugging and limit use of pure Python libraries.
import xecs as xx
class Velocity(xx.Component):
value: xx.Vec2
def update_positions(query: xx.Query[tuple[xx.Transform2, Velocity]]) -> None:
(transform, velocity) = query.result()
transform.translation += velocity.value
pip install xecs