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Sample implementation of Doom-style 3D Raytracing in AsciiPanel, with some samples of text entry, character creation, battle, etc.

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luke-hdl/dungeon3d

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Dungeon3D

Dungeon3D is a small sample project that implements Doom-style psuedo-3D raytracing in the terminal display emulator AsciiPanel.

It is an older, unfinished project, but the core display and visual functionality is done - you can explore a one-floor dungeon and fight field enemies. I hope to work on it more in the future, but wanted to share it as it is now for those who might enjoy it!

Dependencies

Dungeon3D depends on AsciiPanel. As it is an older library that is no longer being developed, I have included a copy of the JAR in the /lib/ file, along with the licensing information. It is licensed under the MIT License; the JAR file is copyright (c) 2015 Trystan Spangler. Further details can be found in lib/LICENSE_asciiPanel.txt.

Dungeon3D has no other dependencies - everything it needs to run is included.

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Sample implementation of Doom-style 3D Raytracing in AsciiPanel, with some samples of text entry, character creation, battle, etc.

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